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authorMic Bowman2010-12-03 16:17:50 -0800
committerMelanie2010-12-03 23:45:00 +0000
commitdf860516bf4fa4e4196be4d5fc26db71d98334f4 (patch)
treecc941c190fe2647835b9453fdbaaccb85611986d /OpenSim/Framework
parentminor: change OpenSimBase log messages associated with newer module loader to... (diff)
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Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs36
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
2 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 2906af8..18a5733 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Framework
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner; 50 protected UUID m_owner;
51 protected int m_serial = 1; 51 protected int m_serial = 0;
52 protected byte[] m_visualparams; 52 protected byte[] m_visualparams;
53 protected Primitive.TextureEntry m_texture; 53 protected Primitive.TextureEntry m_texture;
54 protected AvatarWearable[] m_wearables; 54 protected AvatarWearable[] m_wearables;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
103 { 103 {
104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); 104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
105 105
106 m_serial = 1; 106 m_serial = 0;
107 m_owner = owner; 107 m_owner = owner;
108 108
109 SetDefaultWearables(); 109 SetDefaultWearables();
@@ -127,7 +127,7 @@ namespace OpenSim.Framework
127 { 127 {
128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
129 129
130 m_serial = 1; 130 m_serial = 0;
131 m_owner = avatarID; 131 m_owner = avatarID;
132 132
133 if (wearables != null) 133 if (wearables != null)
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
160 160
161 if (appearance == null) 161 if (appearance == null)
162 { 162 {
163 m_serial = 1; 163 m_serial = 0;
164 m_owner = UUID.Zero; 164 m_owner = UUID.Zero;
165 165
166 SetDefaultWearables(); 166 SetDefaultWearables();
@@ -229,6 +229,24 @@ namespace OpenSim.Framework
229 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
230 } 230 }
231 231
232 /// <summary>
233 /// Invalidate all of the baked textures in the appearance, useful
234 /// if you know that none are valid
235 /// </summary>
236 public virtual void ResetAppearance()
237 {
238 m_serial = 0;
239
240 SetDefaultParams();
241 SetDefaultTexture();
242
243 //for (int i = 0; i < BAKE_INDICES.Length; i++)
244 // {
245 // int idx = BAKE_INDICES[i];
246 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
247 // }
248 }
249
232 protected virtual void SetDefaultParams() 250 protected virtual void SetDefaultParams()
233 { 251 {
234 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; 252 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
@@ -240,9 +258,10 @@ namespace OpenSim.Framework
240 258
241 protected virtual void SetDefaultTexture() 259 protected virtual void SetDefaultTexture()
242 { 260 {
243 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 261 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
244 for (uint i = 0; i < TEXTURE_COUNT; i++) 262
245 m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); 263 // for (uint i = 0; i < TEXTURE_COUNT; i++)
264 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
246 } 265 }
247 266
248 /// <summary> 267 /// <summary>
@@ -274,9 +293,6 @@ namespace OpenSim.Framework
274 } 293 }
275 294
276 changed = true; 295 changed = true;
277
278// if (newface != null)
279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
280 } 296 }
281 297
282 m_texture = textureEntry; 298 m_texture = textureEntry;
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index e7f2e13..63e1e34 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
990 public void BakedTextureUploaded(UUID assetID, byte[] data) 990 public void BakedTextureUploaded(UUID assetID, byte[] data)
991 { 991 {
992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
993
993 AssetBase asset; 994 AssetBase asset;
994 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); 995 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
995 asset.Data = data; 996 asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
1331 newAssetID = UUID.Random(); 1332 newAssetID = UUID.Random();
1332 uploaderPath = path; 1333 uploaderPath = path;
1333 httpListener = httpServer; 1334 httpListener = httpServer;
1335 m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
1334 } 1336 }
1335 1337
1336 /// <summary> 1338 /// <summary>
@@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities
1358 handlerUpLoad(newAssetID, data); 1360 handlerUpLoad(newAssetID, data);
1359 } 1361 }
1360 1362
1363 m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
1364
1361 return res; 1365 return res;
1362 } 1366 }
1363 } 1367 }