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author | Sean Dague | 2007-08-28 02:25:44 +0000 |
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committer | Sean Dague | 2007-08-28 02:25:44 +0000 |
commit | d5c5aff919773a06fbbdab8f2e49c0a729011bab (patch) | |
tree | ea2c150e9a5f37916f3093a42032522730254e60 /OpenSim/Framework | |
parent | reverting to old case sensitive username behavior. As sdague pointed out,we a... (diff) | |
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sqlite user datastore "should" be functionally complete
with this checkin, though it's not tested. Will do that
tommorrow.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteUserData.cs | 189 |
1 files changed, 74 insertions, 115 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs index 84e58fa..ea26592 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs | |||
@@ -78,7 +78,12 @@ namespace OpenSim.Framework.Data.SQLite | |||
78 | { | 78 | { |
79 | DataRow row = ds.Tables["users"].Rows.Find(uuid); | 79 | DataRow row = ds.Tables["users"].Rows.Find(uuid); |
80 | if(row != null) { | 80 | if(row != null) { |
81 | return buildUserProfile(row); | 81 | UserProfileData user = buildUserProfile(row); |
82 | row = ds.Tables["useragents"].Rows.Find(uuid); | ||
83 | if(row != null) { | ||
84 | user.currentAgent = buildUserAgent(row); | ||
85 | } | ||
86 | return user; | ||
82 | } else { | 87 | } else { |
83 | return null; | 88 | return null; |
84 | } | 89 | } |
@@ -105,7 +110,12 @@ namespace OpenSim.Framework.Data.SQLite | |||
105 | string select = "surname = '" + lname + "' and username = '" + fname + "'"; | 110 | string select = "surname = '" + lname + "' and username = '" + fname + "'"; |
106 | DataRow[] rows = ds.Tables["users"].Select(select); | 111 | DataRow[] rows = ds.Tables["users"].Select(select); |
107 | if(rows.Length > 0) { | 112 | if(rows.Length > 0) { |
108 | return buildUserProfile(rows[0]); | 113 | UserProfileData user = buildUserProfile(rows[0]); |
114 | DataRow row = ds.Tables["useragents"].Rows.Find(user.UUID); | ||
115 | if(row != null) { | ||
116 | user.currentAgent = buildUserAgent(row); | ||
117 | } | ||
118 | return user; | ||
109 | } else { | 119 | } else { |
110 | return null; | 120 | return null; |
111 | } | 121 | } |
@@ -174,6 +184,23 @@ namespace OpenSim.Framework.Data.SQLite | |||
174 | { | 184 | { |
175 | fillUserRow(row, user); | 185 | fillUserRow(row, user); |
176 | } | 186 | } |
187 | |||
188 | if(user.currentAgent != null) { | ||
189 | DataTable ua = ds.Tables["useragents"]; | ||
190 | row = ua.Rows.Find(user.UUID); | ||
191 | if (row == null) | ||
192 | { | ||
193 | row = ua.NewRow(); | ||
194 | fillUserAgentRow(row, user.currentAgent); | ||
195 | ua.Rows.Add(row); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | fillUserAgentRow(row, user.currentAgent); | ||
200 | } | ||
201 | } | ||
202 | // save changes off to disk | ||
203 | da.Update(ds, "users"); | ||
177 | } | 204 | } |
178 | 205 | ||
179 | /// <summary> | 206 | /// <summary> |
@@ -183,23 +210,14 @@ namespace OpenSim.Framework.Data.SQLite | |||
183 | /// <returns>True on success, false on error</returns> | 210 | /// <returns>True on success, false on error</returns> |
184 | public bool updateUserProfile(UserProfileData user) | 211 | public bool updateUserProfile(UserProfileData user) |
185 | { | 212 | { |
186 | DataTable users = ds.Tables["users"]; | 213 | try { |
187 | DataRow row = users.Rows.Find(user.UUID); | 214 | addNewUserProfile(user); |
188 | if (row == null) | 215 | return true; |
189 | { | 216 | } catch (Exception) { |
190 | row = users.NewRow(); | 217 | return false; |
191 | fillUserRow(row, user); | ||
192 | users.Rows.Add(row); | ||
193 | } | ||
194 | else | ||
195 | { | ||
196 | fillUserRow(row, user); | ||
197 | } | 218 | } |
198 | return true; | ||
199 | } | 219 | } |
200 | 220 | ||
201 | |||
202 | |||
203 | /// <summary> | 221 | /// <summary> |
204 | /// Creates a new user agent | 222 | /// Creates a new user agent |
205 | /// </summary> | 223 | /// </summary> |
@@ -404,106 +422,47 @@ namespace OpenSim.Framework.Data.SQLite | |||
404 | row["profileFirstImage"] = user.profileFirstImage; | 422 | row["profileFirstImage"] = user.profileFirstImage; |
405 | } | 423 | } |
406 | 424 | ||
407 | // private PrimitiveBaseShape buildShape(DataRow row) | 425 | private UserAgentData buildUserAgent(DataRow row) |
408 | // { | 426 | { |
409 | // PrimitiveBaseShape s = new PrimitiveBaseShape(); | 427 | UserAgentData ua = new UserAgentData(); |
410 | // s.Scale = new LLVector3( | ||
411 | // Convert.ToSingle(row["ScaleX"]), | ||
412 | // Convert.ToSingle(row["ScaleY"]), | ||
413 | // Convert.ToSingle(row["ScaleZ"]) | ||
414 | // ); | ||
415 | // // paths | ||
416 | // s.PCode = Convert.ToByte(row["PCode"]); | ||
417 | // s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | ||
418 | // s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | ||
419 | // s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | ||
420 | // s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | ||
421 | // s.PathShearX = Convert.ToByte(row["PathShearX"]); | ||
422 | // s.PathShearY = Convert.ToByte(row["PathShearY"]); | ||
423 | // s.PathSkew = Convert.ToSByte(row["PathSkew"]); | ||
424 | // s.PathCurve = Convert.ToByte(row["PathCurve"]); | ||
425 | // s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | ||
426 | // s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | ||
427 | // s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | ||
428 | // s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | ||
429 | // s.PathTwist = Convert.ToSByte(row["PathTwist"]); | ||
430 | // s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | ||
431 | // // profile | ||
432 | // s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | ||
433 | // s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | ||
434 | // s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | ||
435 | // s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]); | ||
436 | // // text TODO: this isn't right] = but I'm not sure the right | ||
437 | // // way to specify this as a blob atm | ||
438 | // s.TextureEntry = (byte[])row["Texture"]; | ||
439 | // s.ExtraParams = (byte[])row["ExtraParams"]; | ||
440 | // // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | ||
441 | // // string texture = encoding.GetString((Byte[])row["Texture"]); | ||
442 | // // if (!texture.StartsWith("<")) | ||
443 | // // { | ||
444 | // // //here so that we can still work with old format database files (ie from before I added xml serialization) | ||
445 | // // LLObject.TextureEntry textureEntry = null; | ||
446 | // // textureEntry = new LLObject.TextureEntry(new LLUUID(texture)); | ||
447 | // // s.TextureEntry = textureEntry.ToBytes(); | ||
448 | // // } | ||
449 | // // else | ||
450 | // // { | ||
451 | // // TextureBlock textureEntry = TextureBlock.FromXmlString(texture); | ||
452 | // // s.TextureEntry = textureEntry.TextureData; | ||
453 | // // s.ExtraParams = textureEntry.ExtraParams; | ||
454 | // // } | ||
455 | 428 | ||
456 | // return s; | 429 | ua.UUID = new LLUUID((string)row["UUID"]); |
457 | // } | 430 | ua.agentIP = (string)row["agentIP"]; |
458 | 431 | ua.agentPort = Convert.ToUInt32(row["agentPort"]); | |
459 | // private void fillShapeRow(DataRow row, SceneObjectPart prim) | 432 | ua.agentOnline = Convert.ToBoolean(row["agentOnline"]); |
460 | // { | 433 | ua.sessionID = new LLUUID((string)row["sessionID"]); |
461 | // PrimitiveBaseShape s = prim.Shape; | 434 | ua.secureSessionID = new LLUUID((string)row["secureSessionID"]); |
462 | // row["UUID"] = prim.UUID; | 435 | ua.regionID = new LLUUID((string)row["regionID"]); |
463 | // // shape is an enum | 436 | ua.loginTime = Convert.ToInt32(row["loginTime"]); |
464 | // row["Shape"] = 0; | 437 | ua.logoutTime = Convert.ToInt32(row["logoutTime"]); |
465 | // // vectors | 438 | ua.currentRegion = new LLUUID((string)row["currentRegion"]); |
466 | // row["ScaleX"] = s.Scale.X; | 439 | ua.currentHandle = Convert.ToUInt32(row["currentHandle"]); |
467 | // row["ScaleY"] = s.Scale.Y; | 440 | ua.currentPos = new LLVector3( |
468 | // row["ScaleZ"] = s.Scale.Z; | 441 | Convert.ToSingle(row["currentPosX"]), |
469 | // // paths | 442 | Convert.ToSingle(row["currentPosY"]), |
470 | // row["PCode"] = s.PCode; | 443 | Convert.ToSingle(row["currentPosZ"]) |
471 | // row["PathBegin"] = s.PathBegin; | 444 | ); |
472 | // row["PathEnd"] = s.PathEnd; | 445 | return ua; |
473 | // row["PathScaleX"] = s.PathScaleX; | 446 | } |
474 | // row["PathScaleY"] = s.PathScaleY; | 447 | |
475 | // row["PathShearX"] = s.PathShearX; | 448 | private void fillUserAgentRow(DataRow row, UserAgentData ua) |
476 | // row["PathShearY"] = s.PathShearY; | 449 | { |
477 | // row["PathSkew"] = s.PathSkew; | 450 | row["UUID"] = ua.UUID; |
478 | // row["PathCurve"] = s.PathCurve; | 451 | row["agentIP"] = ua.agentIP; |
479 | // row["PathRadiusOffset"] = s.PathRadiusOffset; | 452 | row["agentPort"] = ua.agentPort; |
480 | // row["PathRevolutions"] = s.PathRevolutions; | 453 | row["agentOnline"] = ua.agentOnline; |
481 | // row["PathTaperX"] = s.PathTaperX; | 454 | row["sessionID"] = ua.sessionID; |
482 | // row["PathTaperY"] = s.PathTaperY; | 455 | row["secureSessionID"] = ua.secureSessionID; |
483 | // row["PathTwist"] = s.PathTwist; | 456 | row["regionID"] = ua.regionID; |
484 | // row["PathTwistBegin"] = s.PathTwistBegin; | 457 | row["loginTime"] = ua.loginTime; |
485 | // // profile | 458 | row["logoutTime"] = ua.logoutTime; |
486 | // row["ProfileBegin"] = s.ProfileBegin; | 459 | row["currentRegion"] = ua.currentRegion; |
487 | // row["ProfileEnd"] = s.ProfileEnd; | 460 | row["currentHandle"] = ua.currentHandle; |
488 | // row["ProfileCurve"] = s.ProfileCurve; | 461 | // vectors |
489 | // row["ProfileHollow"] = s.ProfileHollow; | 462 | row["currentPosX"] = ua.currentPos.X; |
490 | // // text TODO: this isn't right] = but I'm not sure the right | 463 | row["currentPosY"] = ua.currentPos.Y; |
491 | // // way to specify this as a blob atm | 464 | row["currentPosZ"] = ua.currentPos.Z; |
492 | 465 | } | |
493 | // // And I couldn't work out how to save binary data either | ||
494 | // // seems that the texture colum is being treated as a string in the Datarow | ||
495 | // // if you do a .getType() on it, it returns string, while the other columns return correct type | ||
496 | // // MW[10-08-07] | ||
497 | // // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database | ||
498 | // // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data | ||
499 | // // MW[17-08-07] | ||
500 | // row["Texture"] = s.TextureEntry; | ||
501 | // row["ExtraParams"] = s.ExtraParams; | ||
502 | // // TextureBlock textureBlock = new TextureBlock(s.TextureEntry); | ||
503 | // // textureBlock.ExtraParams = s.ExtraParams; | ||
504 | // // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | ||
505 | // // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString()); | ||
506 | // } | ||
507 | 466 | ||
508 | /*********************************************************************** | 467 | /*********************************************************************** |
509 | * | 468 | * |