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authorUbitUmarov2016-10-05 13:17:23 +0100
committerUbitUmarov2016-10-05 13:17:23 +0100
commit8a3958ad048535ad4f8a752cbd71d9114e53a42b (patch)
tree111826405ab3795c1aece111bf4f2f08920fed68 /OpenSim/Framework
parentminor cleanup (diff)
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dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/ISceneAgent.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs
index 1848b17..c8424e3 100644
--- a/OpenSim/Framework/ISceneAgent.cs
+++ b/OpenSim/Framework/ISceneAgent.cs
@@ -55,6 +55,9 @@ namespace OpenSim.Framework
55 /// </summary> 55 /// </summary>
56 bool IsChildAgent { get; } 56 bool IsChildAgent { get; }
57 57
58 bool IsInTransit { get; }
59 bool isNPC { get;}
60
58 bool Invulnerable { get; set; } 61 bool Invulnerable { get; set; }
59 /// <summary> 62 /// <summary>
60 /// Avatar appearance data. 63 /// Avatar appearance data.