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authorMelanie2010-10-30 00:41:36 +0100
committerMelanie2010-10-30 00:41:36 +0100
commit818ed2032aa4e6c0a9ede3598d64f0c7960135c4 (patch)
treeeceb29a75d784b083cdf721418a13fe8ea372963 /OpenSim/Framework
parentRename the new default texture to be consistent with the others (diff)
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READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs51
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs241
-rw-r--r--OpenSim/Framework/AvatarWearable.cs157
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs10
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs2
5 files changed, 145 insertions, 316 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 640a646..cd30c3d 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -218,35 +218,6 @@ namespace OpenSim.Framework
218 { 218 {
219 args["appearance_serial"] = OSD.FromInteger(Appearance.Serial); 219 args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
220 220
221 //System.Console.WriteLine("XXX Before packing Wearables");
222 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
223 {
224 OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
225 foreach (AvatarWearable awear in Appearance.Wearables)
226 {
227 wears.Add(OSD.FromUUID(awear.ItemID));
228 wears.Add(OSD.FromUUID(awear.AssetID));
229 //System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
230 }
231 args["wearables"] = wears;
232 }
233
234 //System.Console.WriteLine("XXX Before packing Attachments");
235 List<AvatarAttachment> attachments = Appearance.GetAttachments();
236 if ((attachments != null) && (attachments.Count > 0))
237 {
238 OSDArray attachs = new OSDArray(attachments.Count);
239 foreach (AvatarAttachment attach in attachments)
240 {
241 attachs.Add(attach.Pack());
242 //System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
243 }
244 args["attachments"] = attachs;
245 }
246 }
247
248 if (Appearance != null)
249 {
250 OSDMap appmap = Appearance.Pack(); 221 OSDMap appmap = Appearance.Pack();
251 args["packed_appearance"] = appmap; 222 args["packed_appearance"] = appmap;
252 } 223 }
@@ -346,28 +317,6 @@ namespace OpenSim.Framework
346 if (args["appearance_serial"] != null) 317 if (args["appearance_serial"] != null)
347 Appearance.Serial = args["appearance_serial"].AsInteger(); 318 Appearance.Serial = args["appearance_serial"].AsInteger();
348 319
349 if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
350 {
351 OSDArray wears = (OSDArray)(args["wearables"]);
352 for (int i = 0; i < wears.Count / 2; i++)
353 {
354 AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
355 Appearance.SetWearable(i,awear);
356 }
357 }
358
359 if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
360 {
361 OSDArray attachs = (OSDArray)(args["attachments"]);
362 foreach (OSD o in attachs)
363 {
364 if (o.Type == OSDType.Map)
365 {
366 Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
367 }
368 }
369 }
370
371 if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) 320 if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
372 { 321 {
373 Appearance.Unpack((OSDMap)args["packed_appearance"]); 322 Appearance.Unpack((OSDMap)args["packed_appearance"]);
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index a4bb765..f378e96 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -35,104 +35,6 @@ using log4net;
35 35
36namespace OpenSim.Framework 36namespace OpenSim.Framework
37{ 37{
38 // A special dictionary for avatar appearance
39 public struct LayerItem
40 {
41 public UUID ItemID;
42 public UUID AssetID;
43
44 public LayerItem(UUID itemID, UUID assetID)
45 {
46 ItemID = itemID;
47 AssetID = assetID;
48 }
49 }
50
51 public class Layer
52 {
53 protected int m_layerType;
54 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
55 protected List<UUID> m_ids = new List<UUID>();
56
57 public Layer(int type)
58 {
59 m_layerType = type;
60 }
61
62 public int LayerType
63 {
64 get { return m_layerType; }
65 }
66
67 public int Count
68 {
69 get { return m_ids.Count; }
70 }
71
72 public void Add(UUID itemID, UUID assetID)
73 {
74 if (m_items.ContainsKey(itemID))
75 return;
76 if (m_ids.Count >= 5)
77 return;
78
79 m_ids.Add(itemID);
80 m_items[itemID] = assetID;
81 }
82
83 public void Wear(UUID itemID, UUID assetID)
84 {
85 Clear();
86 Add(itemID, assetID);
87 }
88
89 public void Clear()
90 {
91 m_ids.Clear();
92 m_items.Clear();
93 }
94
95 public void RemoveItem(UUID itemID)
96 {
97 if (m_items.ContainsKey(itemID))
98 {
99 m_ids.Remove(itemID);
100 m_items.Remove(itemID);
101 }
102 }
103
104 public void RemoveAsset(UUID assetID)
105 {
106 UUID itemID = UUID.Zero;
107
108 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
109 {
110 if (kvp.Value == assetID)
111 {
112 itemID = kvp.Key;
113 break;
114 }
115 }
116
117 if (itemID != UUID.Zero)
118 {
119 m_ids.Remove(itemID);
120 m_items.Remove(itemID);
121 }
122 }
123
124 public LayerItem this [int idx]
125 {
126 get
127 {
128 if (idx >= m_ids.Count || idx < 0)
129 return new LayerItem(UUID.Zero, UUID.Zero);
130
131 return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
132 }
133 }
134 }
135
136 /// <summary> 38 /// <summary>
137 /// Contains the Avatar's Appearance and methods to manipulate the appearance. 39 /// Contains the Avatar's Appearance and methods to manipulate the appearance.
138 /// </summary> 40 /// </summary>
@@ -184,136 +86,6 @@ namespace OpenSim.Framework
184 set { m_wearables = value; } 86 set { m_wearables = value; }
185 } 87 }
186 88
187 public virtual UUID BodyItem {
188 get { return m_wearables[AvatarWearable.BODY].ItemID; }
189 set { m_wearables[AvatarWearable.BODY].ItemID = value; }
190 }
191
192 public virtual UUID BodyAsset {
193 get { return m_wearables[AvatarWearable.BODY].AssetID; }
194 set { m_wearables[AvatarWearable.BODY].AssetID = value; }
195 }
196
197 public virtual UUID SkinItem {
198 get { return m_wearables[AvatarWearable.SKIN].ItemID; }
199 set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
200 }
201
202 public virtual UUID SkinAsset {
203 get { return m_wearables[AvatarWearable.SKIN].AssetID; }
204 set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
205 }
206
207 public virtual UUID HairItem {
208 get { return m_wearables[AvatarWearable.HAIR].ItemID; }
209 set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
210 }
211
212 public virtual UUID HairAsset {
213 get { return m_wearables[AvatarWearable.HAIR].AssetID; }
214 set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
215 }
216
217 public virtual UUID EyesItem {
218 get { return m_wearables[AvatarWearable.EYES].ItemID; }
219 set { m_wearables[AvatarWearable.EYES].ItemID = value; }
220 }
221
222 public virtual UUID EyesAsset {
223 get { return m_wearables[AvatarWearable.EYES].AssetID; }
224 set { m_wearables[AvatarWearable.EYES].AssetID = value; }
225 }
226
227 public virtual UUID ShirtItem {
228 get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
229 set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
230 }
231
232 public virtual UUID ShirtAsset {
233 get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
234 set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
235 }
236
237 public virtual UUID PantsItem {
238 get { return m_wearables[AvatarWearable.PANTS].ItemID; }
239 set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
240 }
241
242 public virtual UUID PantsAsset {
243 get { return m_wearables[AvatarWearable.PANTS].AssetID; }
244 set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
245 }
246
247 public virtual UUID ShoesItem {
248 get { return m_wearables[AvatarWearable.SHOES].ItemID; }
249 set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
250 }
251
252 public virtual UUID ShoesAsset {
253 get { return m_wearables[AvatarWearable.SHOES].AssetID; }
254 set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
255 }
256
257 public virtual UUID SocksItem {
258 get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
259 set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
260 }
261
262 public virtual UUID SocksAsset {
263 get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
264 set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
265 }
266
267 public virtual UUID JacketItem {
268 get { return m_wearables[AvatarWearable.JACKET].ItemID; }
269 set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
270 }
271
272 public virtual UUID JacketAsset {
273 get { return m_wearables[AvatarWearable.JACKET].AssetID; }
274 set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
275 }
276
277 public virtual UUID GlovesItem {
278 get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
279 set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
280 }
281
282 public virtual UUID GlovesAsset {
283 get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
284 set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
285 }
286
287 public virtual UUID UnderShirtItem {
288 get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
289 set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
290 }
291
292 public virtual UUID UnderShirtAsset {
293 get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
294 set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
295 }
296
297 public virtual UUID UnderPantsItem {
298 get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
299 set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
300 }
301
302 public virtual UUID UnderPantsAsset {
303 get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
304 set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
305 }
306
307 public virtual UUID SkirtItem {
308 get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
309 set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
310 }
311
312 public virtual UUID SkirtAsset {
313 get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
314 set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
315 }
316
317 public virtual float AvatarHeight 89 public virtual float AvatarHeight
318 { 90 {
319 get { return m_avatarHeight; } 91 get { return m_avatarHeight; }
@@ -407,7 +179,7 @@ namespace OpenSim.Framework
407 m_wearables = null; 179 m_wearables = null;
408 if (appearance.Wearables != null) 180 if (appearance.Wearables != null)
409 { 181 {
410 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these 182 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 15 of these
411 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 183 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
412 SetWearable(i,appearance.Wearables[i]); 184 SetWearable(i,appearance.Wearables[i]);
413 } 185 }
@@ -552,7 +324,9 @@ namespace OpenSim.Framework
552// DEBUG ON 324// DEBUG ON
553// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); 325// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
554// DEBUG OFF 326// DEBUG OFF
555 m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); 327 m_wearables[wearableId].Clear();
328 for (int i = 0 ; i < wearable.Count ; i++)
329 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
556 } 330 }
557 331
558 332
@@ -568,7 +342,10 @@ namespace OpenSim.Framework
568 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 342 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
569 343
570 foreach (AvatarWearable awear in m_wearables) 344 foreach (AvatarWearable awear in m_wearables)
571 s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); 345 {
346 for ( int i = 0 ; i < awear.Count ; i++ )
347 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
348 }
572 349
573 s += "Visual Params: "; 350 s += "Visual Params: ";
574 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 351 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
@@ -738,7 +515,7 @@ namespace OpenSim.Framework
738 { 515 {
739 OSDArray wears = (OSDArray)(data["wearables"]); 516 OSDArray wears = (OSDArray)(data["wearables"]);
740 for (int i = 0; i < wears.Count; i++) 517 for (int i = 0; i < wears.Count; i++)
741 m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); 518 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
742 } 519 }
743 else 520 else
744 { 521 {
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 87098bf..631971f 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -26,11 +26,24 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenMetaverse.StructuredData; 31using OpenMetaverse.StructuredData;
31 32
32namespace OpenSim.Framework 33namespace OpenSim.Framework
33{ 34{
35 public struct WearableItem
36 {
37 public UUID ItemID;
38 public UUID AssetID;
39
40 public WearableItem(UUID itemID, UUID assetID)
41 {
42 ItemID = itemID;
43 AssetID = assetID;
44 }
45 }
46
34 public class AvatarWearable 47 public class AvatarWearable
35 { 48 {
36 // these are guessed at by the list here - 49 // these are guessed at by the list here -
@@ -49,8 +62,10 @@ namespace OpenSim.Framework
49 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
50 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
51 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 15;
52 67
53 public static readonly int MAX_WEARABLES = 13; 68 public static readonly int MAX_WEARABLES = 15;
54 69
55 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
56 public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); 71 public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
@@ -67,68 +82,158 @@ namespace OpenSim.Framework
67 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); 82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
68 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); 83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
69 84
70 public UUID AssetID; 85 public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
71 public UUID ItemID; 86 public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
87
88 public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
89 public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
90
91
92 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
93 protected List<UUID> m_ids = new List<UUID>();
72 94
73 public AvatarWearable() 95 public AvatarWearable()
74 { 96 {
75 } 97 }
76 98
77 public AvatarWearable(UUID itemId, UUID assetId) 99 public AvatarWearable(UUID itemID, UUID assetID)
78 { 100 {
79 AssetID = assetId; 101 Wear(itemID, assetID);
80 ItemID = itemId;
81 } 102 }
82 103
83 public AvatarWearable(OSDMap args) 104 public AvatarWearable(OSDArray args)
84 { 105 {
85 Unpack(args); 106 Unpack(args);
86 } 107 }
87 108
88 public OSDMap Pack() 109 public OSD Pack()
110 {
111 OSDArray wearlist = new OSDArray();
112
113 foreach (UUID id in m_ids)
114 {
115 OSDMap weardata = new OSDMap();
116 weardata["item"] = OSD.FromUUID(id);
117 weardata["asset"] = OSD.FromUUID(m_items[id]);
118 wearlist.Add(weardata);
119 }
120
121 return wearlist;
122 }
123
124 public void Unpack(OSDArray args)
125 {
126 Clear();
127
128 foreach (OSDMap weardata in args)
129 {
130 Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
131 }
132 }
133
134 public int Count
135 {
136 get { return m_ids.Count; }
137 }
138
139 public void Add(UUID itemID, UUID assetID)
140 {
141 if (itemID == UUID.Zero)
142 return;
143 if (m_items.ContainsKey(itemID))
144 {
145 m_items[itemID] = assetID;
146 return;
147 }
148 if (m_ids.Count >= 5)
149 return;
150
151 m_ids.Add(itemID);
152 m_items[itemID] = assetID;
153 }
154
155 public void Wear(UUID itemID, UUID assetID)
89 { 156 {
90 OSDMap weardata = new OSDMap(); 157 Clear();
91 weardata["item"] = OSD.FromUUID(ItemID); 158 Add(itemID, assetID);
92 weardata["asset"] = OSD.FromUUID(AssetID); 159 }
93 160
94 return weardata; 161 public void Clear()
162 {
163 m_ids.Clear();
164 m_items.Clear();
95 } 165 }
96 166
97 public void Unpack(OSDMap args) 167 public void RemoveItem(UUID itemID)
98 { 168 {
99 ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; 169 if (m_items.ContainsKey(itemID))
100 AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; 170 {
171 m_ids.Remove(itemID);
172 m_items.Remove(itemID);
173 }
174 }
175
176 public void RemoveAsset(UUID assetID)
177 {
178 UUID itemID = UUID.Zero;
179
180 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
181 {
182 if (kvp.Value == assetID)
183 {
184 itemID = kvp.Key;
185 break;
186 }
187 }
188
189 if (itemID != UUID.Zero)
190 {
191 m_ids.Remove(itemID);
192 m_items.Remove(itemID);
193 }
194 }
195
196 public WearableItem this [int idx]
197 {
198 get
199 {
200 if (idx >= m_ids.Count || idx < 0)
201 return new WearableItem(UUID.Zero, UUID.Zero);
202
203 return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
204 }
101 } 205 }
102 206
103 public static AvatarWearable[] DefaultWearables 207 public static AvatarWearable[] DefaultWearables
104 { 208 {
105 get 209 get
106 { 210 {
107 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these 211 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
108 for (int i = 0; i < MAX_WEARABLES; i++) 212 for (int i = 0; i < MAX_WEARABLES; i++)
109 { 213 {
110 defaultWearables[i] = new AvatarWearable(); 214 defaultWearables[i] = new AvatarWearable();
111 } 215 }
112 216
113 // Body 217 // Body
114 defaultWearables[0].ItemID = DEFAULT_BODY_ITEM; 218 defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
115 defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
116 219
117 // Hair 220 // Hair
118 defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM; 221 defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
119 defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
120 222
121 // Skin 223 // Skin
122 defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM; 224 defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
123 defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
124 225
125 // Shirt 226 // Shirt
126 defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM; 227 defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
127 defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
128 228
129 // Pants 229 // Pants
130 defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM; 230 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
131 defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET; 231
232 // Alpha
233 defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
234
235 // Tattoo
236 defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
132 237
133 return defaultWearables; 238 return defaultWearables;
134 } 239 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 66487f7..ddfaaed 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -414,12 +414,10 @@ namespace OpenSim.Framework
414 // We might not pass this in all cases... 414 // We might not pass this in all cases...
415 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) 415 if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
416 { 416 {
417 OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2); 417 OSDArray wears = new OSDArray(Appearance.Wearables.Length);
418 foreach (AvatarWearable awear in Appearance.Wearables) 418 foreach (AvatarWearable awear in Appearance.Wearables)
419 { 419 wears.Add(awear.Pack());
420 wears.Add(OSD.FromUUID(awear.ItemID)); 420
421 wears.Add(OSD.FromUUID(awear.AssetID));
422 }
423 args["wearables"] = wears; 421 args["wearables"] = wears;
424 } 422 }
425 423
@@ -592,7 +590,7 @@ namespace OpenSim.Framework
592 OSDArray wears = (OSDArray)(args["wearables"]); 590 OSDArray wears = (OSDArray)(args["wearables"]);
593 for (int i = 0; i < wears.Count / 2; i++) 591 for (int i = 0; i < wears.Count / 2; i++)
594 { 592 {
595 AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID()); 593 AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
596 Appearance.SetWearable(i,awear); 594 Appearance.SetWearable(i,awear);
597 } 595 }
598 } 596 }
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c88e0d1..c9d4c93 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -69,6 +69,6 @@ namespace OpenSim
69 /// of the code that is too old. 69 /// of the code that is too old.
70 /// 70 ///
71 /// </value> 71 /// </value>
72 public readonly static int MajorInterfaceVersion = 6; 72 public readonly static int MajorInterfaceVersion = 7;
73 } 73 }
74} 74}