aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authordiva2009-02-17 00:35:52 +0000
committerdiva2009-02-17 00:35:52 +0000
commit7cc906213795fbe4878c0cfb8351272e847617e9 (patch)
tree861e1562c10feb985e2e04536d1268f993761ab6 /OpenSim/Framework
parentcleanup (diff)
downloadopensim-SC_OLD-7cc906213795fbe4878c0cfb8351272e847617e9.zip
opensim-SC_OLD-7cc906213795fbe4878c0cfb8351272e847617e9.tar.gz
opensim-SC_OLD-7cc906213795fbe4878c0cfb8351272e847617e9.tar.bz2
opensim-SC_OLD-7cc906213795fbe4878c0cfb8351272e847617e9.tar.xz
Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AgentCircuitData.cs1
-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs7
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs2
-rw-r--r--OpenSim/Framework/Login.cs1
4 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 1c37601..bcd4c09 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -35,6 +35,7 @@ namespace OpenSim.Framework
35 public class AgentCircuitData 35 public class AgentCircuitData
36 { 36 {
37 public UUID AgentID; 37 public UUID AgentID;
38 public AvatarAppearance Appearance;
38 public UUID BaseFolder; 39 public UUID BaseFolder;
39 public string CapsPath = String.Empty; 40 public string CapsPath = String.Empty;
40 public Dictionary<ulong, string> ChildrenCapSeeds; 41 public Dictionary<ulong, string> ChildrenCapSeeds;
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index 56b40bd..cf333af 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -103,6 +103,13 @@ namespace OpenSim.Framework
103 } 103 }
104 } 104 }
105 105
106 public AgentCircuitData GetAgentCircuitData(uint circuitCode)
107 {
108 AgentCircuitData agentCircuit = null;
109 AgentCircuits.TryGetValue(circuitCode, out agentCircuit);
110 return agentCircuit;
111 }
112
106 public void UpdateAgentData(AgentCircuitData agentData) 113 public void UpdateAgentData(AgentCircuitData agentData)
107 { 114 {
108 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) 115 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index ad95f78..52041bb 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Framework
286 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 286 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
287 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length 287 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
288 - m_avatarHeight / 2) * 0.3f - 0.04f; 288 - m_avatarHeight / 2) * 0.3f - 0.04f;
289 //System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); 289 //System.Console.WriteLine("[APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
290 } 290 }
291 291
292 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 292 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
diff --git a/OpenSim/Framework/Login.cs b/OpenSim/Framework/Login.cs
index 61fffd2..5913c4b 100644
--- a/OpenSim/Framework/Login.cs
+++ b/OpenSim/Framework/Login.cs
@@ -42,6 +42,7 @@ namespace OpenSim.Framework
42 public UUID SecureSession = UUID.Zero; 42 public UUID SecureSession = UUID.Zero;
43 public UUID Session; 43 public UUID Session;
44 public Vector3 StartPos; 44 public Vector3 StartPos;
45 public AvatarAppearance Appearance;
45 46
46 public Login() 47 public Login()
47 { 48 {