aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authordiva2009-04-01 19:50:09 +0000
committerdiva2009-04-01 19:50:09 +0000
commit6e368c4b590529fc64828d06dfb410a646efef85 (patch)
tree55ffc599b522f1d77823ae5afec18175593cf1d2 /OpenSim/Framework
parent* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release (diff)
downloadopensim-SC_OLD-6e368c4b590529fc64828d06dfb410a646efef85.zip
opensim-SC_OLD-6e368c4b590529fc64828d06dfb410a646efef85.tar.gz
opensim-SC_OLD-6e368c4b590529fc64828d06dfb410a646efef85.tar.bz2
opensim-SC_OLD-6e368c4b590529fc64828d06dfb410a646efef85.tar.xz
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Animation.cs (renamed from OpenSim/Region/Framework/Scenes/Animation.cs)188
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs193
2 files changed, 162 insertions, 219 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation.cs b/OpenSim/Framework/Animation.cs
index 1e697bd..cda8387 100644
--- a/OpenSim/Region/Framework/Scenes/Animation.cs
+++ b/OpenSim/Framework/Animation.cs
@@ -1,94 +1,94 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenMetaverse.StructuredData; 30using OpenMetaverse.StructuredData;
31 31
32namespace OpenSim.Region.Framework.Scenes 32namespace OpenSim.Framework
33{ 33{
34 [Serializable] 34 [Serializable]
35 public class Animation 35 public class Animation
36 { 36 {
37 private UUID animID; 37 private UUID animID;
38 public UUID AnimID 38 public UUID AnimID
39 { 39 {
40 get { return animID; } 40 get { return animID; }
41 set { animID = value; } 41 set { animID = value; }
42 } 42 }
43 43
44 private int sequenceNum; 44 private int sequenceNum;
45 public int SequenceNum 45 public int SequenceNum
46 { 46 {
47 get { return sequenceNum; } 47 get { return sequenceNum; }
48 set { sequenceNum = value; } 48 set { sequenceNum = value; }
49 } 49 }
50 50
51 private UUID objectID; 51 private UUID objectID;
52 public UUID ObjectID 52 public UUID ObjectID
53 { 53 {
54 get { return objectID; } 54 get { return objectID; }
55 set { objectID = value; } 55 set { objectID = value; }
56 } 56 }
57 57
58 public Animation() 58 public Animation()
59 { 59 {
60 } 60 }
61 61
62 public Animation(UUID animID, int sequenceNum, UUID objectID) 62 public Animation(UUID animID, int sequenceNum, UUID objectID)
63 { 63 {
64 this.animID = animID; 64 this.animID = animID;
65 this.sequenceNum = sequenceNum; 65 this.sequenceNum = sequenceNum;
66 this.objectID = objectID; 66 this.objectID = objectID;
67 } 67 }
68 68
69 public Animation(OSDMap args) 69 public Animation(OSDMap args)
70 { 70 {
71 UnpackUpdateMessage(args); 71 UnpackUpdateMessage(args);
72 } 72 }
73 73
74 public OSDMap PackUpdateMessage() 74 public OSDMap PackUpdateMessage()
75 { 75 {
76 OSDMap anim = new OSDMap(); 76 OSDMap anim = new OSDMap();
77 anim["animation"] = OSD.FromUUID(animID); 77 anim["animation"] = OSD.FromUUID(animID);
78 anim["object_id"] = OSD.FromUUID(objectID); 78 anim["object_id"] = OSD.FromUUID(objectID);
79 anim["seq_num"] = OSD.FromInteger(sequenceNum); 79 anim["seq_num"] = OSD.FromInteger(sequenceNum);
80 return anim; 80 return anim;
81 } 81 }
82 82
83 public void UnpackUpdateMessage(OSDMap args) 83 public void UnpackUpdateMessage(OSDMap args)
84 { 84 {
85 if (args["animation"] != null) 85 if (args["animation"] != null)
86 animID = args["animation"].AsUUID(); 86 animID = args["animation"].AsUUID();
87 if (args["object_id"] != null) 87 if (args["object_id"] != null)
88 objectID = args["object_id"].AsUUID(); 88 objectID = args["object_id"].AsUUID();
89 if (args["seq_num"] != null) 89 if (args["seq_num"] != null)
90 sequenceNum = args["seq_num"].AsInteger(); 90 sequenceNum = args["seq_num"].AsInteger();
91 } 91 }
92 92
93 } 93 }
94} 94}
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 0060fef..6730b95 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -53,44 +53,14 @@ namespace OpenSim.Framework
53 public ChildAgentDataUpdate() 53 public ChildAgentDataUpdate()
54 { 54 {
55 } 55 }
56
57 //public ChildAgentDataUpdate(AgentData agent)
58 //{
59 // ActiveGroupID = agent.ActiveGroupID.Guid;
60 // AgentID = agent.AgentID.Guid;
61 // alwaysrun = agent.AlwaysRun;
62 // AVHeight = agent.Size.Z;
63 // cameraPosition = new sLLVector3(agent.Center);
64 // drawdistance = agent.Far;
65 // godlevel = (float)agent.GodLevel;
66 // if (agent.Groups.Length > 0)
67 // GroupAccess = (uint)agent.Groups[0].GroupPowers;
68 // Position = new sLLVector3(agent.Position);
69 // regionHandle = agent.RegionHandle;
70 // throttles = agent.Throttles;
71 // Velocity = new sLLVector3(agent.Velocity);
72 //}
73
74 //public ChildAgentDataUpdate(AgentPosition agent)
75 //{
76 // AgentID = agent.AgentID.Guid;
77 // AVHeight = agent.Size.Z;
78 // cameraPosition = new sLLVector3(agent.Center);
79 // drawdistance = agent.Far;
80 // Position = new sLLVector3(agent.Position);
81 // regionHandle = agent.RegionHandle;
82 // throttles = agent.Throttles;
83 // Velocity = new sLLVector3(agent.Velocity);
84 //}
85 } 56 }
86 57
87 /*
88 public interface IAgentData 58 public interface IAgentData
89 { 59 {
90 UUID AgentID { get; set; } 60 UUID AgentID { get; set; }
91 61
92 OSDMap PackUpdateMessage(); 62 OSDMap Pack();
93 void UnpackUpdateMessage(OSDMap map); 63 void Unpack(OSDMap map);
94 } 64 }
95 65
96 /// <summary> 66 /// <summary>
@@ -123,7 +93,7 @@ namespace OpenSim.Framework
123 public byte[] Throttles; 93 public byte[] Throttles;
124 94
125 95
126 public OSDMap PackUpdateMessage() 96 public OSDMap Pack()
127 { 97 {
128 OSDMap args = new OSDMap(); 98 OSDMap args = new OSDMap();
129 args["message_type"] = OSD.FromString("AgentPosition"); 99 args["message_type"] = OSD.FromString("AgentPosition");
@@ -150,7 +120,7 @@ namespace OpenSim.Framework
150 return args; 120 return args;
151 } 121 }
152 122
153 public void UnpackUpdateMessage(OSDMap args) 123 public void Unpack(OSDMap args)
154 { 124 {
155 if (args.ContainsKey("region_handle")) 125 if (args.ContainsKey("region_handle"))
156 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); 126 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -256,33 +226,6 @@ namespace OpenSim.Framework
256 } 226 }
257 } 227 }
258 228
259 public class AgentAnimationData
260 {
261 public UUID Animation;
262 public UUID ObjectID;
263
264 public AgentAnimationData(OSDMap args)
265 {
266 UnpackUpdateMessage(args);
267 }
268
269 public OSDMap PackUpdateMessage()
270 {
271 OSDMap anim = new OSDMap();
272 anim["animation"] = OSD.FromUUID(Animation);
273 anim["object_id"] = OSD.FromUUID(ObjectID);
274 return anim;
275 }
276
277 public void UnpackUpdateMessage(OSDMap args)
278 {
279 if (args["animation"] != null)
280 Animation = args["animation"].AsUUID();
281 if (args["object_id"] != null)
282 ObjectID = args["object_id"].AsUUID();
283 }
284 }
285
286 public class AgentData : IAgentData 229 public class AgentData : IAgentData
287 { 230 {
288 private UUID m_id; 231 private UUID m_id;
@@ -318,20 +261,21 @@ namespace OpenSim.Framework
318 public bool AlwaysRun; 261 public bool AlwaysRun;
319 public UUID PreyAgent; 262 public UUID PreyAgent;
320 public Byte AgentAccess; 263 public Byte AgentAccess;
321 public UUID[] AgentTextures;
322 public UUID ActiveGroupID; 264 public UUID ActiveGroupID;
323 265
324 public AgentGroupData[] Groups; 266 public AgentGroupData[] Groups;
325 public AgentAnimationData[] Anims; 267 public Animation[] Anims;
326 268
327 public UUID GranterID; 269 public UUID GranterID;
328 public Dictionary<string, string> NVPairs;
329 270
271 // Appearance
272 public byte[] AgentTextures;
330 public byte[] VisualParams; 273 public byte[] VisualParams;
274 public UUID[] Wearables;
331 275
332 public string CallbackURI; 276 public string CallbackURI;
333 277
334 public OSDMap PackUpdateMessage() 278 public virtual OSDMap Pack()
335 { 279 {
336 OSDMap args = new OSDMap(); 280 OSDMap args = new OSDMap();
337 args["message_type"] = OSD.FromString("AgentData"); 281 args["message_type"] = OSD.FromString("AgentData");
@@ -367,14 +311,6 @@ namespace OpenSim.Framework
367 args["prey_agent"] = OSD.FromUUID(PreyAgent); 311 args["prey_agent"] = OSD.FromUUID(PreyAgent);
368 args["agent_access"] = OSD.FromString(AgentAccess.ToString()); 312 args["agent_access"] = OSD.FromString(AgentAccess.ToString());
369 313
370 if ((AgentTextures != null) && (AgentTextures.Length > 0))
371 {
372 OSDArray textures = new OSDArray(AgentTextures.Length);
373 foreach (UUID uuid in AgentTextures)
374 textures.Add(OSD.FromUUID(uuid));
375 args["agent_textures"] = textures;
376 }
377
378 args["active_group_id"] = OSD.FromUUID(ActiveGroupID); 314 args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
379 315
380 if ((Groups != null) && (Groups.Length > 0)) 316 if ((Groups != null) && (Groups.Length > 0))
@@ -388,15 +324,34 @@ namespace OpenSim.Framework
388 if ((Anims != null) && (Anims.Length > 0)) 324 if ((Anims != null) && (Anims.Length > 0))
389 { 325 {
390 OSDArray anims = new OSDArray(Anims.Length); 326 OSDArray anims = new OSDArray(Anims.Length);
391 foreach (AgentAnimationData aanim in Anims) 327 foreach (Animation aanim in Anims)
392 anims.Add(aanim.PackUpdateMessage()); 328 anims.Add(aanim.PackUpdateMessage());
393 args["animations"] = anims; 329 args["animations"] = anims;
394 } 330 }
395 331
332 //if ((AgentTextures != null) && (AgentTextures.Length > 0))
333 //{
334 // OSDArray textures = new OSDArray(AgentTextures.Length);
335 // foreach (UUID uuid in AgentTextures)
336 // textures.Add(OSD.FromUUID(uuid));
337 // args["agent_textures"] = textures;
338 //}
339
340 if ((AgentTextures != null) && (AgentTextures.Length > 0))
341 args["texture_entry"] = OSD.FromBinary(AgentTextures);
342
396 if ((VisualParams != null) && (VisualParams.Length > 0)) 343 if ((VisualParams != null) && (VisualParams.Length > 0))
397 args["visual_params"] = OSD.FromBinary(VisualParams); 344 args["visual_params"] = OSD.FromBinary(VisualParams);
398 345
399 // Last few fields are still missing: granter and NVPais 346 // We might not pass this in all cases...
347 if ((Wearables != null) && (Wearables.Length > 0))
348 {
349 OSDArray wears = new OSDArray(Wearables.Length);
350 foreach (UUID uuid in Wearables)
351 wears.Add(OSD.FromUUID(uuid));
352 args["wearables"] = wears;
353 }
354
400 355
401 if ((CallbackURI != null) && (!CallbackURI.Equals(""))) 356 if ((CallbackURI != null) && (!CallbackURI.Equals("")))
402 args["callback_uri"] = OSD.FromString(CallbackURI); 357 args["callback_uri"] = OSD.FromString(CallbackURI);
@@ -409,7 +364,7 @@ namespace OpenSim.Framework
409 /// Avoiding reflection makes it painful to write, but that's the price! 364 /// Avoiding reflection makes it painful to write, but that's the price!
410 /// </summary> 365 /// </summary>
411 /// <param name="hash"></param> 366 /// <param name="hash"></param>
412 public void UnpackUpdateMessage(OSDMap args) 367 public virtual void Unpack(OSDMap args)
413 { 368 {
414 if (args.ContainsKey("region_handle")) 369 if (args.ContainsKey("region_handle"))
415 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); 370 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -483,15 +438,6 @@ namespace OpenSim.Framework
483 if (args["agent_access"] != null) 438 if (args["agent_access"] != null)
484 Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); 439 Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
485 440
486 if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
487 {
488 OSDArray textures = (OSDArray)(args["agent_textures"]);
489 AgentTextures = new UUID[textures.Count];
490 int i = 0;
491 foreach (OSD o in textures)
492 AgentTextures[i++] = o.AsUUID();
493 }
494
495 if (args["active_group_id"] != null) 441 if (args["active_group_id"] != null)
496 ActiveGroupID = args["active_group_id"].AsUUID(); 442 ActiveGroupID = args["active_group_id"].AsUUID();
497 443
@@ -512,20 +458,41 @@ namespace OpenSim.Framework
512 if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) 458 if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
513 { 459 {
514 OSDArray anims = (OSDArray)(args["animations"]); 460 OSDArray anims = (OSDArray)(args["animations"]);
515 Anims = new AgentAnimationData[anims.Count]; 461 Anims = new Animation[anims.Count];
516 int i = 0; 462 int i = 0;
517 foreach (OSD o in anims) 463 foreach (OSD o in anims)
518 { 464 {
519 if (o.Type == OSDType.Map) 465 if (o.Type == OSDType.Map)
520 { 466 {
521 Anims[i++] = new AgentAnimationData((OSDMap)o); 467 Anims[i++] = new Animation((OSDMap)o);
522 } 468 }
523 } 469 }
524 } 470 }
525 471
472 //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
473 //{
474 // OSDArray textures = (OSDArray)(args["agent_textures"]);
475 // AgentTextures = new UUID[textures.Count];
476 // int i = 0;
477 // foreach (OSD o in textures)
478 // AgentTextures[i++] = o.AsUUID();
479 //}
480
481 if (args["texture_entry"] != null)
482 AgentTextures = args["texture_entry"].AsBinary();
483
526 if (args["visual_params"] != null) 484 if (args["visual_params"] != null)
527 VisualParams = args["visual_params"].AsBinary(); 485 VisualParams = args["visual_params"].AsBinary();
528 486
487 if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
488 {
489 OSDArray wears = (OSDArray)(args["wearables"]);
490 Wearables = new UUID[wears.Count];
491 int i = 0;
492 foreach (OSD o in wears)
493 Wearables[i++] = o.AsUUID();
494 }
495
529 if (args["callback_uri"] != null) 496 if (args["callback_uri"] != null)
530 CallbackURI = args["callback_uri"].AsString(); 497 CallbackURI = args["callback_uri"].AsString();
531 } 498 }
@@ -539,49 +506,25 @@ namespace OpenSim.Framework
539 //UnpackUpdateMessage(hash); 506 //UnpackUpdateMessage(hash);
540 } 507 }
541 508
542 /// <summary> 509 public void Dump()
543 /// Soon to be decommissioned
544 /// </summary>
545 /// <param name="cAgent"></param>
546 public void CopyFrom(ChildAgentDataUpdate cAgent)
547 { 510 {
548 ActiveGroupID = new UUID(cAgent.ActiveGroupID); 511 System.Console.WriteLine("------------ AgentData ------------");
549 512 System.Console.WriteLine("UUID: " + AgentID);
550 AgentID = new UUID(cAgent.AgentID); 513 System.Console.WriteLine("Region: " + RegionHandle);
551 514 System.Console.WriteLine("Position: " + Position);
552 AlwaysRun = cAgent.alwaysrun; 515 }
553 516 }
554 // next: ???
555 Size = new Vector3();
556 Size.Z = cAgent.AVHeight;
557
558 Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
559
560 Far = cAgent.drawdistance;
561
562 // downcasting ???
563 GodLevel = (byte)(cAgent.godlevel);
564 517
565 Groups = new AgentGroupData[1]; 518 public class CompleteAgentData : AgentData
566 Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true); 519 {
567 520 public override OSDMap Pack()
568 Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); 521 {
569 522 return base.Pack();
570 RegionHandle = cAgent.regionHandle;
571
572 Throttles = cAgent.throttles;
573
574 Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
575 } 523 }
576 524
577 public void Dump() 525 public override void Unpack(OSDMap map)
578 { 526 {
579 m_log.Info("------------ AgentData ------------"); 527 base.Unpack(map);
580 m_log.Info("UUID: " + AgentID);
581 m_log.Info("Region: " + RegionHandle);
582 m_log.Info("Position: " + Position);
583 } 528 }
584 } 529 }
585 */
586
587} 530}