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authorTeravus Ovares2008-09-25 11:46:05 +0000
committerTeravus Ovares2008-09-25 11:46:05 +0000
commit4004172106d2f736916bd2b3729edfce43699e1e (patch)
treea785022360ec66b51a05d7319cb3fe85c2ee145a /OpenSim/Framework
parentfixes a slight copy and paste bug in OGP module. (diff)
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* Adds some Wind
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1678185..244a2f3 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -558,6 +558,9 @@ namespace OpenSim.Framework
558 void SendLayerData(float[] map); 558 void SendLayerData(float[] map);
559 void SendLayerData(int px, int py, float[] map); 559 void SendLayerData(int px, int py, float[] map);
560 560
561 void SendWindData(float[] map);
562 void SendWindData(int px, int py, float[] map);
563
561 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look); 564 void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
562 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint); 565 void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
563 AgentCircuitData RequestClientInfo(); 566 AgentCircuitData RequestClientInfo();