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authorMelanie2010-01-09 14:17:44 +0000
committerMelanie2010-01-09 14:17:44 +0000
commit063f106cbbc2a805dc210fe16c30741ab24876cb (patch)
tree5c338b086d342c21ee7ce26663bd92195d91a139 /OpenSim/Framework
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
will be honored now, while allowed groups will not. This requires additional groups module integration work
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/EstateSettings.cs28
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
2 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index deced98..b4b5808 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -300,6 +300,34 @@ namespace OpenSim.Framework
300 OnSave(this); 300 OnSave(this);
301 } 301 }
302 302
303 public void AddEstateUser(UUID avatarID)
304 {
305 if (avatarID == UUID.Zero)
306 return;
307 if (!l_EstateAccess.Contains(avatarID))
308 l_EstateAccess.Add(avatarID);
309 }
310
311 public void RemoveEstateUser(UUID avatarID)
312 {
313 if (l_EstateAccess.Contains(avatarID))
314 l_EstateAccess.Remove(avatarID);
315 }
316
317 public void AddEstateGroup(UUID avatarID)
318 {
319 if (avatarID == UUID.Zero)
320 return;
321 if (!l_EstateGroups.Contains(avatarID))
322 l_EstateGroups.Add(avatarID);
323 }
324
325 public void RemoveEstateGroup(UUID avatarID)
326 {
327 if (l_EstateGroups.Contains(avatarID))
328 l_EstateGroups.Remove(avatarID);
329 }
330
303 public void AddEstateManager(UUID avatarID) 331 public void AddEstateManager(UUID avatarID)
304 { 332 {
305 if (avatarID == UUID.Zero) 333 if (avatarID == UUID.Zero)
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 0efc2a4..3489af1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1271,7 +1271,7 @@ namespace OpenSim.Framework
1271 void SendHealth(float health); 1271 void SendHealth(float health);
1272 1272
1273 1273
1274 void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID); 1274 void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID);
1275 1275
1276 void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID); 1276 void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID);
1277 1277