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authorJustin Clark-Casey (justincc)2009-09-24 14:54:12 +0100
committerJustin Clark-Casey (justincc)2009-09-24 14:54:12 +0100
commit7870152d23db4cb6f5834d4921fac17feb717220 (patch)
treeccfd000db77de790908b6480785c78151859886b /OpenSim/Framework
parentMerge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff)
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Allow load/save iar password checks to be done in grid mode
This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision Grid services of earlier revisions will always erroneously report incorrect password. This will be addressed shortly.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs16
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs5
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs32
3 files changed, 47 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 725225d..15c5a96 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
98 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 98 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
99 /// <param name="friend">The agent that is getting or loosing permissions</param> 99 /// <param name="friend">The agent that is getting or loosing permissions</param>
100 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 100 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
101 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); 101 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
102 102
103 /// <summary> 103 /// <summary>
104 /// Logs off a user on the user server 104 /// Logs off a user on the user server
@@ -137,9 +137,21 @@ namespace OpenSim.Framework.Communications
137 // But since Scenes only have IUserService references, I'm placing it here for now. 137 // But since Scenes only have IUserService references, I'm placing it here for now.
138 bool VerifySession(UUID userID, UUID sessionID); 138 bool VerifySession(UUID userID, UUID sessionID);
139 139
140 /// <summary>
141 /// Authenticate a user by their password.
142 /// </summary>
143 ///
144 /// This is used by callers outside the login process that want to
145 /// verify a user who has given their password.
146 ///
147 /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
148 ///
149 /// <param name="userID"></param>
150 /// <param name="password"></param>
151 /// <returns></returns>
152 bool AuthenticateUserByPassword(UUID userID, string password);
140 153
141 // Temporary Hack until we move everything to the new service model 154 // Temporary Hack until we move everything to the new service model
142 void SetInventoryService(IInventoryService invService); 155 void SetInventoryService(IInventoryService invService);
143
144 } 156 }
145} 157}
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
index ac0dc6d..a757282 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
@@ -149,6 +149,11 @@ namespace OpenSim.Framework.Communications.Tests
149 { 149 {
150 throw new NotImplementedException(); 150 throw new NotImplementedException();
151 } 151 }
152
153 public virtual bool AuthenticateUserByPassword(UUID userID, string password)
154 {
155 throw new NotImplementedException();
156 }
152 } 157 }
153 } 158 }
154} 159}
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 58174a0..1abd733 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -44,7 +44,8 @@ namespace OpenSim.Framework.Communications
44 /// <summary> 44 /// <summary>
45 /// Base class for user management (create, read, etc) 45 /// Base class for user management (create, read, etc)
46 /// </summary> 46 /// </summary>
47 public abstract class UserManagerBase : IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication 47 public abstract class UserManagerBase
48 : IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication
48 { 49 {
49 private static readonly ILog m_log 50 private static readonly ILog m_log
50 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -93,9 +94,9 @@ namespace OpenSim.Framework.Communications
93 public void AddPlugin(string provider, string connect) 94 public void AddPlugin(string provider, string connect)
94 { 95 {
95 m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect)); 96 m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
96 } 97 }
97 98
98 #region UserProfile 99 #region UserProfile
99 100
100 public virtual void AddTemporaryUserProfile(UserProfileData userProfile) 101 public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
101 { 102 {
@@ -891,7 +892,10 @@ namespace OpenSim.Framework.Communications
891 892
892 if (userProfile != null && userProfile.CurrentAgent != null) 893 if (userProfile != null && userProfile.CurrentAgent != null)
893 { 894 {
894 m_log.DebugFormat("[USER AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID); 895 m_log.DebugFormat(
896 "[USER AUTH]: Verifying session {0} for {1}; current session {2}",
897 sessionID, userID, userProfile.CurrentAgent.SessionID);
898
895 if (userProfile.CurrentAgent.SessionID == sessionID) 899 if (userProfile.CurrentAgent.SessionID == sessionID)
896 { 900 {
897 return true; 901 return true;
@@ -901,6 +905,26 @@ namespace OpenSim.Framework.Communications
901 return false; 905 return false;
902 } 906 }
903 907
908 public virtual bool AuthenticateUserByPassword(UUID userID, string password)
909 {
910// m_log.DebugFormat("[USER AUTH]: Authenticating user {0} given password {1}", userID, password);
911
912 UserProfileData userProfile = GetUserProfile(userID);
913
914 if (null == userProfile)
915 return false;
916
917 string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt);
918
919// m_log.DebugFormat(
920// "[USER AUTH]: Submitted hash {0}, stored hash {1}", md5PasswordHash, userProfile.PasswordHash);
921
922 if (md5PasswordHash == userProfile.PasswordHash)
923 return true;
924 else
925 return false;
926 }
927
904 #endregion 928 #endregion
905 } 929 }
906} 930}