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author | Sean Dague | 2009-05-08 15:40:39 +0000 |
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committer | Sean Dague | 2009-05-08 15:40:39 +0000 |
commit | 6b88a205d696ee175a6c90fa6a35304e53d9b1ae (patch) | |
tree | ad03b1a7a65d15f2e10defdac08a98bbb3762513 /OpenSim/Framework | |
parent | WARNING: contains migration (diff) | |
download | opensim-SC_OLD-6b88a205d696ee175a6c90fa6a35304e53d9b1ae.zip opensim-SC_OLD-6b88a205d696ee175a6c90fa6a35304e53d9b1ae.tar.gz opensim-SC_OLD-6b88a205d696ee175a6c90fa6a35304e53d9b1ae.tar.bz2 opensim-SC_OLD-6b88a205d696ee175a6c90fa6a35304e53d9b1ae.tar.xz |
another possible cause of some of the inventory wierdness is the 1/2 implemented
OSP resolver, and the caching of the uuid seperate from the string that is a UUID.
Change this behavior back to something that ensures the data for the 2 is the same.
Put the 2 unit tests that depend on the new behavior into ignore state.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index d14ce23..2968712 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -84,8 +84,8 @@ namespace OpenSim.Framework | |||
84 | m_creatorId = value; | 84 | m_creatorId = value; |
85 | } | 85 | } |
86 | } | 86 | } |
87 | protected string m_creatorId; | ||
88 | 87 | ||
88 | protected string m_creatorId = UUID.Zero.ToString(); | ||
89 | /// <value> | 89 | /// <value> |
90 | /// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by | 90 | /// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by |
91 | /// upstream code (or set by the get accessor if left unset). | 91 | /// upstream code (or set by the get accessor if left unset). |
@@ -94,20 +94,16 @@ namespace OpenSim.Framework | |||
94 | { | 94 | { |
95 | get | 95 | get |
96 | { | 96 | { |
97 | if (UUID.Zero == m_creatorIdAsUuid) | 97 | UUID temp = UUID.Zero; |
98 | { | 98 | UUID.TryParse(CreatorId, out temp); |
99 | UUID.TryParse(CreatorId, out m_creatorIdAsUuid); | 99 | return temp; |
100 | } | ||
101 | |||
102 | return m_creatorIdAsUuid; | ||
103 | } | 100 | } |
104 | 101 | ||
105 | set | 102 | set |
106 | { | 103 | { |
107 | m_creatorIdAsUuid = value; | 104 | CreatorId = value.ToString(); |
108 | } | 105 | } |
109 | } | 106 | } |
110 | protected UUID m_creatorIdAsUuid = UUID.Zero; | ||
111 | 107 | ||
112 | /// <value> | 108 | /// <value> |
113 | /// The description of the inventory item (must be less than 64 characters) | 109 | /// The description of the inventory item (must be less than 64 characters) |