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author | Melanie | 2009-10-27 11:32:11 +0000 |
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committer | Melanie | 2009-10-27 11:32:11 +0000 |
commit | 31a848e97bd984ab0a85feca397ce419f6ae839a (patch) | |
tree | 4743f5eb7c12b3723ed4b986d19714d1b3a0a3ea /OpenSim/Framework/Watchdog.cs | |
parent | Commented out instrumentation in ODEPrim.cs (diff) | |
parent | Finally hunted down the Parallel deadlock. Packets were being handled asynchr... (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Framework/Watchdog.cs')
-rw-r--r-- | OpenSim/Framework/Watchdog.cs | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs new file mode 100644 index 0000000..5d46905 --- /dev/null +++ b/OpenSim/Framework/Watchdog.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using log4net; | ||
32 | |||
33 | namespace OpenSim.Framework | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Manages launching threads and keeping watch over them for timeouts | ||
37 | /// </summary> | ||
38 | public static class Watchdog | ||
39 | { | ||
40 | /// <summary>Timer interval in milliseconds for the watchdog timer</summary> | ||
41 | const double WATCHDOG_INTERVAL_MS = 2500.0d; | ||
42 | /// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary> | ||
43 | const int WATCHDOG_TIMEOUT_MS = 5000; | ||
44 | |||
45 | [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] | ||
46 | private class ThreadWatchdogInfo | ||
47 | { | ||
48 | public Thread Thread; | ||
49 | public int LastTick; | ||
50 | |||
51 | public ThreadWatchdogInfo(Thread thread) | ||
52 | { | ||
53 | Thread = thread; | ||
54 | LastTick = Environment.TickCount & Int32.MaxValue; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// This event is called whenever a tracked thread is stopped or | ||
60 | /// has not called UpdateThread() in time | ||
61 | /// </summary> | ||
62 | /// <param name="thread">The thread that has been identified as dead</param> | ||
63 | /// <param name="lastTick">The last time this thread called UpdateThread()</param> | ||
64 | public delegate void WatchdogTimeout(Thread thread, int lastTick); | ||
65 | |||
66 | /// <summary>This event is called whenever a tracked thread is | ||
67 | /// stopped or has not called UpdateThread() in time</summary> | ||
68 | public static event WatchdogTimeout OnWatchdogTimeout; | ||
69 | |||
70 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
71 | private static Dictionary<int, ThreadWatchdogInfo> m_threads; | ||
72 | private static System.Timers.Timer m_watchdogTimer; | ||
73 | |||
74 | static Watchdog() | ||
75 | { | ||
76 | m_threads = new Dictionary<int, ThreadWatchdogInfo>(); | ||
77 | m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); | ||
78 | m_watchdogTimer.AutoReset = false; | ||
79 | m_watchdogTimer.Elapsed += WatchdogTimerElapsed; | ||
80 | m_watchdogTimer.Start(); | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Start a new thread that is tracked by the watchdog timer | ||
85 | /// </summary> | ||
86 | /// <param name="start">The method that will be executed in a new thread</param> | ||
87 | /// <param name="name">A name to give to the new thread</param> | ||
88 | /// <param name="priority">Priority to run the thread at</param> | ||
89 | /// <param name="isBackground">True to run this thread as a background | ||
90 | /// thread, otherwise false</param> | ||
91 | /// <returns>The newly created Thread object</returns> | ||
92 | public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground) | ||
93 | { | ||
94 | Thread thread = new Thread(start); | ||
95 | thread.Name = name; | ||
96 | thread.Priority = priority; | ||
97 | thread.IsBackground = isBackground; | ||
98 | thread.Start(); | ||
99 | |||
100 | return thread; | ||
101 | } | ||
102 | |||
103 | /// <summary> | ||
104 | /// Marks the current thread as alive | ||
105 | /// </summary> | ||
106 | public static void UpdateThread() | ||
107 | { | ||
108 | UpdateThread(Thread.CurrentThread.ManagedThreadId); | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// Stops watchdog tracking on the current thread | ||
113 | /// </summary> | ||
114 | /// <returns>True if the thread was removed from the list of tracked | ||
115 | /// threads, otherwise false</returns> | ||
116 | public static bool RemoveThread() | ||
117 | { | ||
118 | return RemoveThread(Thread.CurrentThread.ManagedThreadId); | ||
119 | } | ||
120 | |||
121 | private static void AddThread(ThreadWatchdogInfo threadInfo) | ||
122 | { | ||
123 | m_log.Debug("[WATCHDOG]: Started tracking thread \"" + threadInfo.Thread.Name + "\" (ID " + threadInfo.Thread.ManagedThreadId + ")"); | ||
124 | |||
125 | lock (m_threads) | ||
126 | m_threads.Add(threadInfo.Thread.ManagedThreadId, threadInfo); | ||
127 | } | ||
128 | |||
129 | private static bool RemoveThread(int threadID) | ||
130 | { | ||
131 | lock (m_threads) | ||
132 | return m_threads.Remove(threadID); | ||
133 | } | ||
134 | |||
135 | private static void UpdateThread(int threadID) | ||
136 | { | ||
137 | ThreadWatchdogInfo threadInfo; | ||
138 | |||
139 | // Although TryGetValue is not a thread safe operation, we use a try/catch here instead | ||
140 | // of a lock for speed. Adding/removing threads is a very rare operation compared to | ||
141 | // UpdateThread(), and a single UpdateThread() failure here and there won't break | ||
142 | // anything | ||
143 | try | ||
144 | { | ||
145 | if (m_threads.TryGetValue(threadID, out threadInfo)) | ||
146 | threadInfo.LastTick = Environment.TickCount & Int32.MaxValue; | ||
147 | else | ||
148 | AddThread(new ThreadWatchdogInfo(Thread.CurrentThread)); | ||
149 | } | ||
150 | catch { } | ||
151 | } | ||
152 | |||
153 | private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
154 | { | ||
155 | WatchdogTimeout callback = OnWatchdogTimeout; | ||
156 | |||
157 | if (callback != null) | ||
158 | { | ||
159 | ThreadWatchdogInfo timedOut = null; | ||
160 | |||
161 | lock (m_threads) | ||
162 | { | ||
163 | int now = Environment.TickCount & Int32.MaxValue; | ||
164 | |||
165 | foreach (ThreadWatchdogInfo threadInfo in m_threads.Values) | ||
166 | { | ||
167 | if (threadInfo.Thread.ThreadState == ThreadState.Stopped || now - threadInfo.LastTick >= WATCHDOG_TIMEOUT_MS) | ||
168 | { | ||
169 | timedOut = threadInfo; | ||
170 | m_threads.Remove(threadInfo.Thread.ManagedThreadId); | ||
171 | break; | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | |||
176 | if (timedOut != null) | ||
177 | callback(timedOut.Thread, timedOut.LastTick); | ||
178 | } | ||
179 | |||
180 | m_watchdogTimer.Start(); | ||
181 | } | ||
182 | } | ||
183 | } | ||