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author | John Hurliman | 2009-10-23 13:45:18 -0700 |
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committer | John Hurliman | 2009-10-23 13:45:18 -0700 |
commit | 52a4534f7fe9e7b044a54f5a794391b54a1edb94 (patch) | |
tree | dc7983ac4a3890095bed8046d0dcec457ff08820 /OpenSim/Framework/Util.cs | |
parent | * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ... (diff) | |
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* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance
Diffstat (limited to 'OpenSim/Framework/Util.cs')
-rw-r--r-- | OpenSim/Framework/Util.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index b96367a..10f38ab 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1347,7 +1347,7 @@ namespace OpenSim.Framework | |||
1347 | case FireAndForgetMethod.SmartThreadPool: | 1347 | case FireAndForgetMethod.SmartThreadPool: |
1348 | if (m_ThreadPool == null) | 1348 | if (m_ThreadPool == null) |
1349 | m_ThreadPool = new SmartThreadPool(2000, 15, 2); | 1349 | m_ThreadPool = new SmartThreadPool(2000, 15, 2); |
1350 | m_ThreadPool.QueueWorkItem(delegate(object o) { callback(o); return null; }, obj); | 1350 | m_ThreadPool.QueueWorkItem(SmartThreadPoolCallback, new object[] { callback, obj }); |
1351 | break; | 1351 | break; |
1352 | case FireAndForgetMethod.Thread: | 1352 | case FireAndForgetMethod.Thread: |
1353 | Thread thread = new Thread(delegate(object o) { callback(o); }); | 1353 | Thread thread = new Thread(delegate(object o) { callback(o); }); |
@@ -1358,6 +1358,16 @@ namespace OpenSim.Framework | |||
1358 | } | 1358 | } |
1359 | } | 1359 | } |
1360 | 1360 | ||
1361 | private static object SmartThreadPoolCallback(object o) | ||
1362 | { | ||
1363 | object[] array = (object[])o; | ||
1364 | WaitCallback callback = (WaitCallback)array[0]; | ||
1365 | object obj = array[1]; | ||
1366 | |||
1367 | callback(obj); | ||
1368 | return null; | ||
1369 | } | ||
1370 | |||
1361 | #endregion FireAndForget Threading Pattern | 1371 | #endregion FireAndForget Threading Pattern |
1362 | } | 1372 | } |
1363 | } | 1373 | } |