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author | Justin Clark-Casey (justincc) | 2013-03-13 23:17:27 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-13 23:17:27 +0000 |
commit | 39a0928052bcaf4b81af326e129cbfd6329f9292 (patch) | |
tree | e8230ef3daa7a9404189263c968efb18804fc866 /OpenSim/Framework/Util.cs | |
parent | Add prototype dynamic objects map for scene object parts (diff) | |
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minor: Remove some mono compiler warnings in OpenSim.Framework.dll
Diffstat (limited to 'OpenSim/Framework/Util.cs')
-rw-r--r-- | OpenSim/Framework/Util.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 0fa54b2..94a172c 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -303,12 +303,12 @@ namespace OpenSim.Framework | |||
303 | // Clamp the maximum magnitude of a vector | 303 | // Clamp the maximum magnitude of a vector |
304 | public static Vector3 ClampV(Vector3 x, float max) | 304 | public static Vector3 ClampV(Vector3 x, float max) |
305 | { | 305 | { |
306 | Vector3 ret = x; | ||
307 | float lenSq = x.LengthSquared(); | 306 | float lenSq = x.LengthSquared(); |
308 | if (lenSq > (max * max)) | 307 | if (lenSq > (max * max)) |
309 | { | 308 | { |
310 | x = x / x.Length() * max; | 309 | x = x / x.Length() * max; |
311 | } | 310 | } |
311 | |||
312 | return x; | 312 | return x; |
313 | } | 313 | } |
314 | 314 | ||