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authorAdam Frisby2008-02-08 17:54:30 +0000
committerAdam Frisby2008-02-08 17:54:30 +0000
commita1625a54104da7872c15618db9e68656c6f6ec2a (patch)
tree2c9847e3085ee1c3252471af9c393a7f8265de3f /OpenSim/Framework/Util.cs
parent* Adding console spam to help track 'The Steve Bug'. (diff)
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* Applying mantis 339 patches round 2 -- Thanks daedius
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Util.cs38
1 files changed, 36 insertions, 2 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 5bfd8e1..856cac3 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -47,7 +47,12 @@ namespace OpenSim.Framework
47 private static Dictionary<LLUUID, string> capsURLS = new Dictionary<LLUUID, string>(); 47 private static Dictionary<LLUUID, string> capsURLS = new Dictionary<LLUUID, string>();
48 48
49 #region Vector Equasions 49 #region Vector Equasions
50 50 /// <summary>
51 /// Get the distance between two 3d vectors
52 /// </summary>
53 /// <param name="a">A 3d vector</param>
54 /// <param name="b">A 3d vector</param>
55 /// <returns>The distance between the two vectors</returns>
51 public static double GetDistanceTo(LLVector3 a, LLVector3 b) 56 public static double GetDistanceTo(LLVector3 a, LLVector3 b)
52 { 57 {
53 float dx = a.X - b.X; 58 float dx = a.X - b.X;
@@ -55,14 +60,43 @@ namespace OpenSim.Framework
55 float dz = a.Z - b.Z; 60 float dz = a.Z - b.Z;
56 return Math.Sqrt(dx*dx + dy*dy + dz*dz); 61 return Math.Sqrt(dx*dx + dy*dy + dz*dz);
57 } 62 }
63
64 /// <summary>
65 /// Get the magnitude of a 3d vector
66 /// </summary>
67 /// <param name="a">A 3d vector</param>
68 /// <returns>The magnitude of the vector</returns>
58 public static double GetMagnitude(LLVector3 a) { 69 public static double GetMagnitude(LLVector3 a) {
59 return Math.Sqrt((a.X * a.X) + (a.Y * a.Y) + (a.Z * a.Z)); 70 return Math.Sqrt((a.X * a.X) + (a.Y * a.Y) + (a.Z * a.Z));
60 } 71 }
61 public static LLVector3 GetNormal(LLVector3 a) 72
73 /// <summary>
74 /// Get a normalized form of a 3d vector
75 /// </summary>
76 /// <param name="a">A 3d vector</param>
77 /// <returns>A new vector which is normalized form of the vector</returns>
78 /// <remarks>The vector paramater cannot be <0,0,0></remarks>
79 public static LLVector3 GetNormalizedVector(LLVector3 a)
62 { 80 {
81 if (IsZeroVector(a))
82 throw new ArgumentException("Vector paramater cannot be a zero vector.");
83
63 float Mag = (float)GetMagnitude(a); 84 float Mag = (float)GetMagnitude(a);
64 return new LLVector3(a.X / Mag, a.Y / Mag, a.Z / Mag); 85 return new LLVector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
86 }
65 87
88 /// <summary>
89 /// Returns if a vector is a zero vector (has all zero components)
90 /// </summary>
91 /// <returns></returns>
92 public static bool IsZeroVector( LLVector3 v )
93 {
94 if( v.X == 0 && v.Y == 0 && v.Z == 0)
95 {
96 return true;
97 }
98
99 return false;
66 } 100 }
67 # endregion 101 # endregion
68 102