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authorJustin Clark-Casey (justincc)2010-12-15 23:11:42 +0000
committerJustin Clark-Casey (justincc)2010-12-15 23:11:42 +0000
commit0745d65344a030f598c4b6e522c78fd0e49850d4 (patch)
tree74f9607f44a20ef25de59aeffd03aa868aee694a /OpenSim/Framework/Util.cs
parentYet more things out of the main Update thread loop and into threadlets. This ... (diff)
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Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
These locks are necessary to avoid a delete/update race condition for scene objects. However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
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