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author | Adam Frisby | 2008-11-24 14:45:05 +0000 |
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committer | Adam Frisby | 2008-11-24 14:45:05 +0000 |
commit | 47829849d99e1ec6e11ac26e1f892cbaf94d5503 (patch) | |
tree | 8f6d4371874f1716312bf0752e9251f20dc920c2 /OpenSim/Framework/UndoStack.cs | |
parent | * Makes EntityManager IEnumerable - meaning we should be good to go to enable... (diff) | |
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* Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
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