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authorJohn Hurliman2009-10-13 19:45:38 -0700
committerJohn Hurliman2009-10-13 19:45:38 -0700
commit4135b0c4dcd142fe43b4c1b020d41a72d9df63dd (patch)
tree0dc6a320589d0486989f0f061a2912db477d51cd /OpenSim/Framework/ThrottleOutPacketType.cs
parentOptimized heartbeat by calling Update() only on updated objects. (diff)
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* Split Task category into Task and State
* Crude prioritization hack
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs18
1 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index fd490a5..eb42fea 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -31,13 +31,23 @@ namespace OpenSim.Framework
31{ 31{
32 public enum ThrottleOutPacketType : int 32 public enum ThrottleOutPacketType : int
33 { 33 {
34 Unknown = -1, // Also doubles as 'do not throttle' 34 /// <summary>Unthrottled packets</summary>
35 Unknown = -1,
36 /// <summary>Packets that are being resent</summary>
35 Resend = 0, 37 Resend = 0,
38 /// <summary>Terrain data</summary>
36 Land = 1, 39 Land = 1,
40 /// <summary>Wind data</summary>
37 Wind = 2, 41 Wind = 2,
42 /// <summary>Cloud data</summary>
38 Cloud = 3, 43 Cloud = 3,
39 Task = 4, 44 /// <summary>Texture assets</summary>
40 Texture = 5, 45 Texture = 4,
41 Asset = 6, 46 /// <summary>Non-texture assets</summary>
47 Asset = 5,
48 /// <summary>Avatar and primitive data</summary>
49 State = 6,
50 /// <summary>Any packets that do not fit into the other throttles</summary>
51 Task = 7,
42 } 52 }
43} 53}