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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Framework/ThreadTracker.cs | |
parent | Remove a couple compiler warnings. (diff) | |
download | opensim-SC_OLD-7102ac77698f4bfd7406d6e8871db7b006c2cae2.zip opensim-SC_OLD-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.gz opensim-SC_OLD-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.bz2 opensim-SC_OLD-7102ac77698f4bfd7406d6e8871db7b006c2cae2.tar.xz |
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/ThreadTracker.cs | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs new file mode 100644 index 0000000..42e3879 --- /dev/null +++ b/OpenSim/Framework/ThreadTracker.cs | |||
@@ -0,0 +1,106 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Text; | ||
5 | using System.Threading; | ||
6 | |||
7 | namespace OpenSim.Framework | ||
8 | { | ||
9 | public static class ThreadTracker | ||
10 | { | ||
11 | public static List<ThreadTrackerItem> m_Threads; | ||
12 | public static System.Threading.Thread ThreadTrackerThread; | ||
13 | private static readonly long ThreadTimeout = 30 * 10000000; | ||
14 | |||
15 | static ThreadTracker() | ||
16 | { | ||
17 | #if DEBUG | ||
18 | m_Threads = new List<ThreadTrackerItem>(); | ||
19 | ThreadTrackerThread = new Thread(ThreadTrackerThreadLoop); | ||
20 | ThreadTrackerThread.Name = "ThreadTrackerThread"; | ||
21 | ThreadTrackerThread.IsBackground = true; | ||
22 | ThreadTrackerThread.Priority = System.Threading.ThreadPriority.BelowNormal; | ||
23 | ThreadTrackerThread.Start(); | ||
24 | #endif | ||
25 | } | ||
26 | |||
27 | private static void ThreadTrackerThreadLoop() | ||
28 | { | ||
29 | while (true) | ||
30 | { | ||
31 | Thread.Sleep(5000); | ||
32 | CleanUp(); | ||
33 | } | ||
34 | } | ||
35 | |||
36 | public static void Add(System.Threading.Thread thread) | ||
37 | { | ||
38 | #if DEBUG | ||
39 | lock (m_Threads) | ||
40 | { | ||
41 | ThreadTrackerItem tti = new ThreadTrackerItem(); | ||
42 | tti.Thread = thread; | ||
43 | tti.LastSeenActive = DateTime.Now.Ticks; | ||
44 | m_Threads.Add(tti); | ||
45 | } | ||
46 | #endif | ||
47 | } | ||
48 | |||
49 | public static void Remove(System.Threading.Thread thread) | ||
50 | { | ||
51 | #if DEBUG | ||
52 | lock (m_Threads) | ||
53 | { | ||
54 | foreach (ThreadTrackerItem tti in new ArrayList(m_Threads)) | ||
55 | { | ||
56 | if (tti.Thread == thread) | ||
57 | m_Threads.Remove(tti); | ||
58 | } | ||
59 | } | ||
60 | #endif | ||
61 | } | ||
62 | |||
63 | public static void CleanUp() | ||
64 | { | ||
65 | lock (m_Threads) | ||
66 | { | ||
67 | foreach (ThreadTrackerItem tti in new ArrayList(m_Threads)) | ||
68 | { | ||
69 | if (tti.Thread.IsAlive) | ||
70 | { | ||
71 | // Its active | ||
72 | tti.LastSeenActive = DateTime.Now.Ticks; | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | // Its not active -- if its expired then remove it | ||
77 | if (tti.LastSeenActive + ThreadTimeout < DateTime.Now.Ticks) | ||
78 | m_Threads.Remove(tti); | ||
79 | } | ||
80 | } | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public static List<Thread> GetThreads() | ||
85 | { | ||
86 | if (m_Threads == null) | ||
87 | return null; | ||
88 | |||
89 | List<Thread> threads = new List<Thread>(); | ||
90 | lock (m_Threads) | ||
91 | { | ||
92 | foreach (ThreadTrackerItem tti in new ArrayList(m_Threads)) | ||
93 | { | ||
94 | threads.Add(tti.Thread); | ||
95 | } | ||
96 | } | ||
97 | return threads; | ||
98 | } | ||
99 | |||
100 | public class ThreadTrackerItem | ||
101 | { | ||
102 | public System.Threading.Thread Thread; | ||
103 | public long LastSeenActive; | ||
104 | } | ||
105 | } | ||
106 | } | ||