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authorMelanie2012-06-06 20:37:29 +0200
committerMelanie2012-06-06 20:37:29 +0200
commita12336390feda38cad0814ee62c1bfae43250030 (patch)
treea0261affb240bb86bf5198681415b1cf80b670cd /OpenSim/Framework/TaskInventoryDictionary.cs
parentRemove two causes of recursive locking. Merge artefact cleanup. (diff)
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Remove useless logging of a bare-names stack trace. It's meaningless
to a non-programmer and insufficient for a programmer. Add commented debug output and data collection to troubleshoot future locking issues.
Diffstat (limited to 'OpenSim/Framework/TaskInventoryDictionary.cs')
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs89
1 files changed, 57 insertions, 32 deletions
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 814758a..4d07746 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -52,10 +52,10 @@ namespace OpenSim.Framework
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 private Thread LockedByThread; 54 private Thread LockedByThread;
55 private string WriterStack; 55// private string WriterStack;
56 56
57 private Dictionary<Thread, string> ReadLockers = 57// private Dictionary<Thread, string> ReadLockers =
58 new Dictionary<Thread, string>(); 58// new Dictionary<Thread, string>();
59 59
60 /// <value> 60 /// <value>
61 /// An advanced lock for inventory data 61 /// An advanced lock for inventory data
@@ -98,14 +98,25 @@ namespace OpenSim.Framework
98 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); 98 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
99 try 99 try
100 { 100 {
101 StackTrace stackTrace = new StackTrace(); // get call stack 101 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
102 StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames) 102 // StackTrace stackTrace = new StackTrace(); // get call stack
103 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
104 //
105 // // write call stack method names
106 // foreach (StackFrame stackFrame in stackFrames)
107 // {
108 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
109 // }
103 110
104 // write call stack method names 111 // The below is far more useful
105 foreach (StackFrame stackFrame in stackFrames) 112// System.Console.WriteLine("------------------------------------------");
106 { 113// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
107 m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name 114// System.Console.WriteLine("------------------------------------------");
108 } 115// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
116// {
117// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
118// System.Console.WriteLine("------------------------------------------");
119// }
109 } 120 }
110 catch 121 catch
111 {} 122 {}
@@ -114,6 +125,16 @@ namespace OpenSim.Framework
114 if (m_itemLock.RecursiveWriteCount > 0) 125 if (m_itemLock.RecursiveWriteCount > 0)
115 { 126 {
116 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed."); 127 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
128// try
129// {
130// System.Console.WriteLine("------------------------------------------");
131// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
134// System.Console.WriteLine("------------------------------------------");
135// }
136// catch
137// {}
117 m_itemLock.ExitWriteLock(); 138 m_itemLock.ExitWriteLock();
118 } 139 }
119 140
@@ -123,15 +144,16 @@ namespace OpenSim.Framework
123 if (m_itemLock.IsWriteLockHeld) 144 if (m_itemLock.IsWriteLockHeld)
124 { 145 {
125 m_itemLock = new System.Threading.ReaderWriterLockSlim(); 146 m_itemLock = new System.Threading.ReaderWriterLockSlim();
126 System.Console.WriteLine("------------------------------------------"); 147// System.Console.WriteLine("------------------------------------------");
127 System.Console.WriteLine("My call stack:\n" + Environment.StackTrace); 148// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
128 System.Console.WriteLine("------------------------------------------"); 149// System.Console.WriteLine("------------------------------------------");
129 System.Console.WriteLine("Locker's call stack:\n" + WriterStack); 150// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
130 System.Console.WriteLine("------------------------------------------"); 151// System.Console.WriteLine("------------------------------------------");
131 LockedByThread = null; 152// LockedByThread = null;
132 ReadLockers.Clear(); 153// ReadLockers.Clear();
133 } 154 }
134 } 155 }
156// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
135 } 157 }
136 else 158 else
137 { 159 {
@@ -139,6 +161,8 @@ namespace OpenSim.Framework
139 { 161 {
140 m_itemLock.ExitReadLock(); 162 m_itemLock.ExitReadLock();
141 } 163 }
164// if (m_itemLock.RecursiveReadCount == 0)
165// ReadLockers.Remove(Thread.CurrentThread);
142 } 166 }
143 } 167 }
144 168
@@ -158,6 +182,7 @@ namespace OpenSim.Framework
158 if (m_itemLock.RecursiveWriteCount > 0) 182 if (m_itemLock.RecursiveWriteCount > 0)
159 { 183 {
160 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed."); 184 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
185
161 m_itemLock.ExitWriteLock(); 186 m_itemLock.ExitWriteLock();
162 } 187 }
163 while (!m_itemLock.TryEnterWriteLock(60000)) 188 while (!m_itemLock.TryEnterWriteLock(60000))
@@ -165,30 +190,30 @@ namespace OpenSim.Framework
165 if (m_itemLock.IsWriteLockHeld) 190 if (m_itemLock.IsWriteLockHeld)
166 { 191 {
167 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); 192 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
168 System.Console.WriteLine("------------------------------------------"); 193// System.Console.WriteLine("------------------------------------------");
169 System.Console.WriteLine("My call stack:\n" + Environment.StackTrace); 194// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
170 System.Console.WriteLine("------------------------------------------"); 195// System.Console.WriteLine("------------------------------------------");
171 System.Console.WriteLine("Locker's call stack:\n" + WriterStack); 196// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
172 System.Console.WriteLine("------------------------------------------"); 197// System.Console.WriteLine("------------------------------------------");
173 } 198 }
174 else 199 else
175 { 200 {
176 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); 201 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
177 System.Console.WriteLine("------------------------------------------"); 202// System.Console.WriteLine("------------------------------------------");
178 System.Console.WriteLine("My call stack:\n" + Environment.StackTrace); 203// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
179 System.Console.WriteLine("------------------------------------------"); 204// System.Console.WriteLine("------------------------------------------");
180 foreach (KeyValuePair<Thread, string> kvp in ReadLockers) 205// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
181 { 206// {
182 System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name); 207// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
183 System.Console.WriteLine("------------------------------------------"); 208// System.Console.WriteLine("------------------------------------------");
184 } 209// }
185 } 210 }
186 m_itemLock = new System.Threading.ReaderWriterLockSlim(); 211 m_itemLock = new System.Threading.ReaderWriterLockSlim();
187 ReadLockers.Clear(); 212// ReadLockers.Clear();
188 } 213 }
189 214
190 LockedByThread = Thread.CurrentThread; 215 LockedByThread = Thread.CurrentThread;
191 WriterStack = Environment.StackTrace; 216// WriterStack = Environment.StackTrace;
192 } 217 }
193 else 218 else
194 { 219 {