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author | CasperW | 2009-11-24 18:02:12 +0100 |
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committer | CasperW | 2009-11-24 18:02:12 +0100 |
commit | d1147136946daf14724183b3191119be44ff8b16 (patch) | |
tree | fd5c056348acdd0ea82f4c797d15bcae3336ee28 /OpenSim/Framework/TaskInventoryDictionary.cs | |
parent | Swap the locking of m_EventQueue and m_Script to ease locks on script invento... (diff) | |
download | opensim-SC_OLD-d1147136946daf14724183b3191119be44ff8b16.zip opensim-SC_OLD-d1147136946daf14724183b3191119be44ff8b16.tar.gz opensim-SC_OLD-d1147136946daf14724183b3191119be44ff8b16.tar.bz2 opensim-SC_OLD-d1147136946daf14724183b3191119be44ff8b16.tar.xz |
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/TaskInventoryDictionary.cs | 111 |
1 files changed, 106 insertions, 5 deletions
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs index 25ae6b0..efe5f0c 100644 --- a/OpenSim/Framework/TaskInventoryDictionary.cs +++ b/OpenSim/Framework/TaskInventoryDictionary.cs | |||
@@ -27,9 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
30 | using System.Xml; | 32 | using System.Xml; |
31 | using System.Xml.Schema; | 33 | using System.Xml.Schema; |
32 | using System.Xml.Serialization; | 34 | using System.Xml.Serialization; |
35 | using log4net; | ||
33 | using OpenMetaverse; | 36 | using OpenMetaverse; |
34 | 37 | ||
35 | namespace OpenSim.Framework | 38 | namespace OpenSim.Framework |
@@ -45,6 +48,105 @@ namespace OpenSim.Framework | |||
45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 49 | ||
47 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); | 50 | private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | private Thread LockedByThread; | ||
54 | /// <value> | ||
55 | /// An advanced lock for inventory data | ||
56 | /// </value> | ||
57 | private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim(); | ||
58 | |||
59 | /// <summary> | ||
60 | /// Are we readlocked by the calling thread? | ||
61 | /// </summary> | ||
62 | public bool IsReadLockedByMe() | ||
63 | { | ||
64 | if (m_itemLock.RecursiveReadCount > 0) | ||
65 | { | ||
66 | return true; | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | return false; | ||
71 | } | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Lock our inventory list for reading (many can read, one can write) | ||
76 | /// </summary> | ||
77 | public void LockItemsForRead(bool locked) | ||
78 | { | ||
79 | if (locked) | ||
80 | { | ||
81 | if (m_itemLock.IsWriteLockHeld && LockedByThread != null) | ||
82 | { | ||
83 | if (!LockedByThread.IsAlive) | ||
84 | { | ||
85 | //Locked by dead thread, reset. | ||
86 | m_itemLock = new System.Threading.ReaderWriterLockSlim(); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | if (m_itemLock.RecursiveReadCount > 0) | ||
91 | { | ||
92 | m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
93 | m_itemLock.ExitReadLock(); | ||
94 | } | ||
95 | if (m_itemLock.RecursiveWriteCount > 0) | ||
96 | { | ||
97 | m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
98 | m_itemLock.ExitWriteLock(); | ||
99 | } | ||
100 | |||
101 | while (!m_itemLock.TryEnterReadLock(60000)) | ||
102 | { | ||
103 | m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
104 | if (m_itemLock.IsWriteLockHeld) | ||
105 | { | ||
106 | m_itemLock = new System.Threading.ReaderWriterLockSlim(); | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | else | ||
111 | { | ||
112 | m_itemLock.ExitReadLock(); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// Lock our inventory list for writing (many can read, one can write) | ||
118 | /// </summary> | ||
119 | public void LockItemsForWrite(bool locked) | ||
120 | { | ||
121 | if (locked) | ||
122 | { | ||
123 | //Enter a write lock, wait indefinately for one to open. | ||
124 | if (m_itemLock.RecursiveReadCount > 0) | ||
125 | { | ||
126 | m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
127 | m_itemLock.ExitReadLock(); | ||
128 | } | ||
129 | if (m_itemLock.RecursiveWriteCount > 0) | ||
130 | { | ||
131 | m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
132 | m_itemLock.ExitWriteLock(); | ||
133 | } | ||
134 | while (!m_itemLock.TryEnterWriteLock(60000)) | ||
135 | { | ||
136 | m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
137 | if (m_itemLock.IsWriteLockHeld) | ||
138 | { | ||
139 | m_itemLock = new System.Threading.ReaderWriterLockSlim(); | ||
140 | } | ||
141 | } | ||
142 | |||
143 | LockedByThread = Thread.CurrentThread; | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | m_itemLock.ExitWriteLock(); | ||
148 | } | ||
149 | } | ||
48 | 150 | ||
49 | #region ICloneable Members | 151 | #region ICloneable Members |
50 | 152 | ||
@@ -52,13 +154,12 @@ namespace OpenSim.Framework | |||
52 | { | 154 | { |
53 | TaskInventoryDictionary clone = new TaskInventoryDictionary(); | 155 | TaskInventoryDictionary clone = new TaskInventoryDictionary(); |
54 | 156 | ||
55 | lock (this) | 157 | m_itemLock.EnterReadLock(); |
158 | foreach (UUID uuid in Keys) | ||
56 | { | 159 | { |
57 | foreach (UUID uuid in Keys) | 160 | clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone()); |
58 | { | ||
59 | clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone()); | ||
60 | } | ||
61 | } | 161 | } |
162 | m_itemLock.ExitReadLock(); | ||
62 | 163 | ||
63 | return clone; | 164 | return clone; |
64 | } | 165 | } |