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authorJustin Clarke Casey2008-05-14 22:23:17 +0000
committerJustin Clarke Casey2008-05-14 22:23:17 +0000
commit1b90238f28424c2dd820f6b21aea25845d0c0156 (patch)
tree3ba410394e0b5cb21773b67e1c4101122cf651a7 /OpenSim/Framework/Statistics
parent* Refactor additional stats collection common code into base opensim server (diff)
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* Start recording initial complete avatar inventory retrieval failures from the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton. If this fails, login is halted completely. * Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
Diffstat (limited to 'OpenSim/Framework/Statistics')
-rw-r--r--OpenSim/Framework/Statistics/SimExtraStatsCollector.cs24
1 files changed, 23 insertions, 1 deletions
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index 2beb3a0..3716f9b 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -43,12 +43,21 @@ namespace OpenSim.Framework.Statistics
43 private long assetCacheMemoryUsage; 43 private long assetCacheMemoryUsage;
44 private long textureCacheMemoryUsage; 44 private long textureCacheMemoryUsage;
45 45
46 private long inventoryServiceRetrievalFailures;
47
46 public long AssetsInCache { get { return assetsInCache; } } 48 public long AssetsInCache { get { return assetsInCache; } }
47 public long TexturesInCache { get { return texturesInCache; } } 49 public long TexturesInCache { get { return texturesInCache; } }
48 public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } 50 public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
49 public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } 51 public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
50 52
51 /// <summary> 53 /// <summary>
54 /// Number of known failures to retrieve avatar inventory from the inventory service. This does not
55 /// cover situations where the inventory service accepts the request but never returns any data, since
56 /// we do not yet timeout this situation.
57 /// </summary>
58 public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
59
60 /// <summary>
52 /// Retain a dictionary of all packet queues stats reporters 61 /// Retain a dictionary of all packet queues stats reporters
53 /// </summary> 62 /// </summary>
54 private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors 63 private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors
@@ -70,6 +79,11 @@ namespace OpenSim.Framework.Statistics
70 } 79 }
71 } 80 }
72 81
82 public void AddInventoryServiceRetrievalFailure()
83 {
84 inventoryServiceRetrievalFailures++;
85 }
86
73 /// <summary> 87 /// <summary>
74 /// Register as a packet queue stats provider 88 /// Register as a packet queue stats provider
75 /// </summary> 89 /// </summary>
@@ -110,7 +124,15 @@ namespace OpenSim.Framework.Statistics
110Texture cache contains {2,6} textures using {3,10:0.000}K" + Environment.NewLine, 124Texture cache contains {2,6} textures using {3,10:0.000}K" + Environment.NewLine,
111 AssetsInCache, AssetCacheMemoryUsage / 1024.0, 125 AssetsInCache, AssetCacheMemoryUsage / 1024.0,
112 TexturesInCache, TextureCacheMemoryUsage / 1024.0)); 126 TexturesInCache, TextureCacheMemoryUsage / 1024.0));
113 127
128 sb.Append(Environment.NewLine);
129 sb.Append("INVENTORY STATISTICS");
130 sb.Append(Environment.NewLine);
131 sb.Append(
132 string.Format(
133 "Initial inventory caching failures: {0}" + Environment.NewLine,
134 InventoryServiceRetrievalFailures));
135
114 sb.Append(Environment.NewLine); 136 sb.Append(Environment.NewLine);
115 sb.Append("PACKET QUEUE STATISTICS"); 137 sb.Append("PACKET QUEUE STATISTICS");
116 sb.Append(Environment.NewLine); 138 sb.Append(Environment.NewLine);