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authorJustin Clark-Casey (justincc)2013-06-20 00:54:19 +0100
committerJustin Clark-Casey (justincc)2013-06-20 00:54:19 +0100
commita33b6eed6d09661445a638efcbb354b0330f9093 (patch)
tree5141b01564b43147a1e352c40c9ec918e0174802 /OpenSim/Framework/Servers
parentChange "ObjectMemory" stat to "HeapMemory" to align with other stat names. A... (diff)
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minor: remove mono compiler warnings in WebsocketServerHandler.cs
Diffstat (limited to 'OpenSim/Framework/Servers')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs20
1 files changed, 7 insertions, 13 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
index ee96b47..de89e2e 100644
--- a/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
+++ b/OpenSim/Framework/Servers/HttpServer/WebsocketServerHandler.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Servers.HttpServer
75 /// <summary> 75 /// <summary>
76 /// This is a regular HTTP Request... This may be removed in the future. 76 /// This is a regular HTTP Request... This may be removed in the future.
77 /// </summary> 77 /// </summary>
78 public event RegularHttpRequestDelegate OnRegularHttpRequest; 78// public event RegularHttpRequestDelegate OnRegularHttpRequest;
79 79
80 /// <summary> 80 /// <summary>
81 /// When the upgrade from a HTTP request to a Websocket is completed, this will be fired 81 /// When the upgrade from a HTTP request to a Websocket is completed, this will be fired
@@ -304,15 +304,14 @@ namespace OpenSim.Framework.Servers.HttpServer
304 if (d != null) 304 if (d != null)
305 d(this, new UpgradeCompletedEventArgs()); 305 d(this, new UpgradeCompletedEventArgs());
306 } 306 }
307 catch (IOException fail) 307 catch (IOException)
308 { 308 {
309 Close(string.Empty); 309 Close(string.Empty);
310 } 310 }
311 catch (ObjectDisposedException fail) 311 catch (ObjectDisposedException)
312 { 312 {
313 Close(string.Empty); 313 Close(string.Empty);
314 } 314 }
315
316 } 315 }
317 316
318 /// <summary> 317 /// <summary>
@@ -414,8 +413,6 @@ namespace OpenSim.Framework.Servers.HttpServer
414 _socketState.Header = pheader; 413 _socketState.Header = pheader;
415 } 414 }
416 415
417
418
419 if (_socketState.FrameComplete) 416 if (_socketState.FrameComplete)
420 { 417 {
421 ProcessFrame(_socketState); 418 ProcessFrame(_socketState);
@@ -424,7 +421,6 @@ namespace OpenSim.Framework.Servers.HttpServer
424 _socketState.ExpectedBytes = 0; 421 _socketState.ExpectedBytes = 0;
425 422
426 } 423 }
427
428 } 424 }
429 } 425 }
430 else 426 else
@@ -457,8 +453,7 @@ namespace OpenSim.Framework.Servers.HttpServer
457 _socketState.ReceivedBytes.Clear(); 453 _socketState.ReceivedBytes.Clear();
458 _socketState.ExpectedBytes = 0; 454 _socketState.ExpectedBytes = 0;
459 // do some processing 455 // do some processing
460 } 456 }
461
462 } 457 }
463 } 458 }
464 if (offset > 0) 459 if (offset > 0)
@@ -477,13 +472,12 @@ namespace OpenSim.Framework.Servers.HttpServer
477 { 472 {
478 // We can't read the stream anymore... 473 // We can't read the stream anymore...
479 } 474 }
480
481 } 475 }
482 catch (IOException fail) 476 catch (IOException)
483 { 477 {
484 Close(string.Empty); 478 Close(string.Empty);
485 } 479 }
486 catch (ObjectDisposedException fail) 480 catch (ObjectDisposedException)
487 { 481 {
488 Close(string.Empty); 482 Close(string.Empty);
489 } 483 }