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author | MW | 2007-07-01 17:26:33 +0000 |
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committer | MW | 2007-07-01 17:26:33 +0000 |
commit | 9800c05c1b3c7804466d6f3a9c38a739156625fd (patch) | |
tree | d4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Framework/Servers | |
parent | * now saves ExternalHostName in config (diff) | |
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Framework/Servers')
-rw-r--r-- | OpenSim/Framework/Servers/BaseHttpServer.cs | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs index 8c8204a..681bb46 100644 --- a/OpenSim/Framework/Servers/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/BaseHttpServer.cs | |||
@@ -167,18 +167,6 @@ namespace OpenSim.Framework.Servers | |||
167 | return response; | 167 | return response; |
168 | } | 168 | } |
169 | 169 | ||
170 | protected virtual string ParseLLSDXML(string requestBody) | ||
171 | { | ||
172 | // dummy function for now - IMPLEMENT ME! | ||
173 | //Console.WriteLine("LLSD request "+requestBody); | ||
174 | string resp = ""; | ||
175 | if (firstcaps) | ||
176 | { | ||
177 | resp = "<llsd><map><key>MapLayer</key><string>http://127.0.0.1:9000/CAPS/</string></map></llsd>"; | ||
178 | firstcaps = false; | ||
179 | } | ||
180 | return resp; | ||
181 | } | ||
182 | 170 | ||
183 | protected virtual string ParseXMLRPC(string requestBody) | 171 | protected virtual string ParseXMLRPC(string requestBody) |
184 | { | 172 | { |