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author | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
commit | 9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch) | |
tree | cf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim/Framework/Servers/VersionInfo.cs | |
parent | Signal prim count taint if the AbsolutePosition of a scene object changes. (diff) | |
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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