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authorHomer Horwitz2008-12-19 21:06:07 +0000
committerHomer Horwitz2008-12-19 21:06:07 +0000
commit11d04562463764e3e5562794c79ba6ac63e3a473 (patch)
treee4a80398ab62181125ddf767742f61989ce7c6a7 /OpenSim/Framework/Servers/RestObjectPosterResponse.cs
parent* refactor: move sound trigger from scene into sepearate SoundModule (diff)
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- Set acceleration and rotational velocity to 0, too
- Pull it up a bit, so the physics is notified of it, too, before being switched off.
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