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authorKunnis2009-08-16 18:54:20 -0500
committerMelanie2009-08-19 23:45:22 +0100
commitf1287cc7af7da26910c5cba456a8c35b6454d815 (patch)
treec02fccc67728d57b5097a3ba643bb8ed6987ee8c /OpenSim/Framework/Servers/PostAssetStreamHandler.cs
parentFixes GetRootFolder for normal standalone, which was being incorrectly redire... (diff)
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* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to 'OpenSim/Framework/Servers/PostAssetStreamHandler.cs')
-rw-r--r--OpenSim/Framework/Servers/PostAssetStreamHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs
index 419b408..8bf406c 100644
--- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs
+++ b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
57 AssetBase asset = (AssetBase) xs.Deserialize(request); 57 AssetBase asset = (AssetBase) xs.Deserialize(request);
58 58
59 m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); 59 m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
60 m_assetProvider.CreateAsset(asset); 60 m_assetProvider.StoreAsset(asset);
61 61
62 return new byte[] {}; 62 return new byte[] {};
63 } 63 }