diff options
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to 'OpenSim/Framework/Servers/PostAssetStreamHandler.cs')
-rw-r--r-- | OpenSim/Framework/Servers/PostAssetStreamHandler.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs index 419b408..8bf406c 100644 --- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers | |||
57 | AssetBase asset = (AssetBase) xs.Deserialize(request); | 57 | AssetBase asset = (AssetBase) xs.Deserialize(request); |
58 | 58 | ||
59 | m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); | 59 | m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); |
60 | m_assetProvider.CreateAsset(asset); | 60 | m_assetProvider.StoreAsset(asset); |
61 | 61 | ||
62 | return new byte[] {}; | 62 | return new byte[] {}; |
63 | } | 63 | } |