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authorJohn Hurliman2009-10-02 18:31:08 -0700
committerJohn Hurliman2009-10-02 18:31:08 -0700
commit387e9f7a7faeb412054383080afc3507a1522746 (patch)
tree522470dd28074f7e114547476968942c05e866aa /OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
parentMerge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff)
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 771ae05..f314d64 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -965,7 +965,7 @@ namespace OpenSim.Framework.Servers.HttpServer
965 } 965 }
966 966
967 // response.ContentType = "application/llsd+json"; 967 // response.ContentType = "application/llsd+json";
968 // return Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(llsdResponse)); 968 // return Util.UTF8.GetBytes(OSDParser.SerializeJsonString(llsdResponse));
969 response.ContentType = "application/llsd+xml"; 969 response.ContentType = "application/llsd+xml";
970 return OSDParser.SerializeLLSDXmlBytes(llsdResponse); 970 return OSDParser.SerializeLLSDXmlBytes(llsdResponse);
971 } 971 }