aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Servers/GetAssetStreamHandler.cs
diff options
context:
space:
mode:
authorMW2009-06-25 12:26:23 +0000
committerMW2009-06-25 12:26:23 +0000
commit684286f097da943da8684db9b87b522a1c57754c (patch)
treeae9fff8e65d3ad51cc848fd4ebd826a1e7c4bd0d /OpenSim/Framework/Servers/GetAssetStreamHandler.cs
parentmoving the m_PendingAcksMap.Remove() out of the foreach and clearing (diff)
downloadopensim-SC_OLD-684286f097da943da8684db9b87b522a1c57754c.zip
opensim-SC_OLD-684286f097da943da8684db9b87b522a1c57754c.tar.gz
opensim-SC_OLD-684286f097da943da8684db9b87b522a1c57754c.tar.bz2
opensim-SC_OLD-684286f097da943da8684db9b87b522a1c57754c.tar.xz
Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake.
I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
Diffstat (limited to 'OpenSim/Framework/Servers/GetAssetStreamHandler.cs')
0 files changed, 0 insertions, 0 deletions