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authorTeravus Ovares2008-06-16 22:06:55 +0000
committerTeravus Ovares2008-06-16 22:06:55 +0000
commit53c9ce46b3cdb9a4bb1cbb5d91641bbacf70866c (patch)
treea0612fba2bf2d51e466f019f72cb1f37275fb2f5 /OpenSim/Framework/Servers/BaseHttpServer.cs
parent* minor: Get rid of rogue "Current node RootPart" message in the SceneObjectG... (diff)
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* Enables binary data in BaseHttpServer with 'image' in content type.
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
Diffstat (limited to 'OpenSim/Framework/Servers/BaseHttpServer.cs')
-rw-r--r--OpenSim/Framework/Servers/BaseHttpServer.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs
index a69cb63..22698d0 100644
--- a/OpenSim/Framework/Servers/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/BaseHttpServer.cs
@@ -641,8 +641,17 @@ namespace OpenSim.Framework.Servers
641 } 641 }
642 642
643 response.AddHeader("Content-type", contentType); 643 response.AddHeader("Content-type", contentType);
644
645 byte[] buffer;
644 646
645 byte[] buffer = Encoding.UTF8.GetBytes(responseString); 647 if (!contentType.Contains("image"))
648 {
649 buffer = Encoding.UTF8.GetBytes(responseString);
650 }
651 else
652 {
653 buffer = Convert.FromBase64String(responseString);
654 }
646 655
647 response.SendChunked = false; 656 response.SendChunked = false;
648 response.ContentLength64 = buffer.Length; 657 response.ContentLength64 = buffer.Length;