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authorJustin Clarke Casey2009-03-26 20:09:12 +0000
committerJustin Clarke Casey2009-03-26 20:09:12 +0000
commit7e40315d5d998826ebf3a613496f85e0fe6194af (patch)
treeb83f7f0ec3e7237f2429873adbb53c291690734e /OpenSim/Framework/Serialization
parentadd x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 (diff)
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* minor: change some static readonlys to consts
* adjust user profile iar saving path
Diffstat (limited to 'OpenSim/Framework/Serialization')
-rw-r--r--OpenSim/Framework/Serialization/ArchiveConstants.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 8ce7b56..02b13be 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -38,53 +38,53 @@ namespace OpenSim.Framework.Serialization
38 /// <value> 38 /// <value>
39 /// The location of the archive control file 39 /// The location of the archive control file
40 /// </value> 40 /// </value>
41 public static readonly string CONTROL_FILE_PATH = "archive.xml"; 41 public const string CONTROL_FILE_PATH = "archive.xml";
42 42
43 /// <value> 43 /// <value>
44 /// Path for the assets held in an archive 44 /// Path for the assets held in an archive
45 /// </value> 45 /// </value>
46 public static readonly string ASSETS_PATH = "assets/"; 46 public const string ASSETS_PATH = "assets/";
47 47
48 /// <value> 48 /// <value>
49 /// Path for the inventory data 49 /// Path for the inventory data
50 /// </value> 50 /// </value>
51 public static readonly string INVENTORY_PATH = "inventory/"; 51 public const string INVENTORY_PATH = "inventory/";
52 52
53 /// <value> 53 /// <value>
54 /// Path for the prims file 54 /// Path for the prims file
55 /// </value> 55 /// </value>
56 public static readonly string OBJECTS_PATH = "objects/"; 56 public const string OBJECTS_PATH = "objects/";
57 57
58 /// <value> 58 /// <value>
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </value> 60 /// </value>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public const string TERRAINS_PATH = "terrains/";
62 62
63 /// <value> 63 /// <value>
64 /// Path for region settings. 64 /// Path for region settings.
65 /// </value> 65 /// </value>
66 public static readonly string SETTINGS_PATH = "settings/"; 66 public const string SETTINGS_PATH = "settings/";
67 67
68 /// <value> 68 /// <value>
69 /// Path for user profiles 69 /// Path for user profiles
70 /// </value> 70 /// </value>
71 public const string USERS_PATH = "users/"; 71 public const string USERS_PATH = "userprofiles/";
72 72
73 /// <value> 73 /// <value>
74 /// The character the separates the uuid from extension information in an archived asset filename 74 /// The character the separates the uuid from extension information in an archived asset filename
75 /// </value> 75 /// </value>
76 public static readonly string ASSET_EXTENSION_SEPARATOR = "_"; 76 public const string ASSET_EXTENSION_SEPARATOR = "_";
77 77
78 /// <value> 78 /// <value>
79 /// Used to separate components in an inventory node name 79 /// Used to separate components in an inventory node name
80 /// </value> 80 /// </value>
81 public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__"; 81 public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
82 82
83 /// <value> 83 /// <value>
84 /// Extensions used for asset types in the archive 84 /// Extensions used for asset types in the archive
85 /// </value> 85 /// </value>
86 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); 86 public const IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
87 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); 87 public const IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
88 88
89 static ArchiveConstants() 89 static ArchiveConstants()
90 { 90 {