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authorRobert Adams2012-12-25 23:55:25 -0800
committerRobert Adams2012-12-25 23:55:25 -0800
commitd1ede1df3a04428c83a9937059a0df00d7f3e281 (patch)
treec2f9943a0e6a12c432cbd927520e92deb2a4c013 /OpenSim/Framework/SLUtil.cs
parentBulletSim: stop avatar from sliding VERY slowly after walking by (diff)
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BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object is added to the physical world.
Diffstat (limited to 'OpenSim/Framework/SLUtil.cs')
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