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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Framework/RegionSettings.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
-rw-r--r--OpenSim/Framework/RegionSettings.cs68
1 files changed, 34 insertions, 34 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index d157bac..b6e466d 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Framework
139 { 139 {
140 case "region_flags": 140 case "region_flags":
141 Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; 141 Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value;
142 142
143 m_BlockTerraform = 143 m_BlockTerraform =
144 (flags & Simulator.RegionFlags.BlockTerraform) != 0; 144 (flags & Simulator.RegionFlags.BlockTerraform) != 0;
145 m_BlockFly = 145 m_BlockFly =
@@ -246,7 +246,7 @@ namespace OpenSim.Framework
246 } 246 }
247 247
248 private bool m_BlockTerraform = false; 248 private bool m_BlockTerraform = false;
249 249
250 public bool BlockTerraform 250 public bool BlockTerraform
251 { 251 {
252 get { return m_BlockTerraform; } 252 get { return m_BlockTerraform; }
@@ -254,7 +254,7 @@ namespace OpenSim.Framework
254 } 254 }
255 255
256 private bool m_BlockFly = false; 256 private bool m_BlockFly = false;
257 257
258 public bool BlockFly 258 public bool BlockFly
259 { 259 {
260 get { return m_BlockFly; } 260 get { return m_BlockFly; }
@@ -262,7 +262,7 @@ namespace OpenSim.Framework
262 } 262 }
263 263
264 private bool m_AllowDamage = false; 264 private bool m_AllowDamage = false;
265 265
266 public bool AllowDamage 266 public bool AllowDamage
267 { 267 {
268 get { return m_AllowDamage; } 268 get { return m_AllowDamage; }
@@ -270,7 +270,7 @@ namespace OpenSim.Framework
270 } 270 }
271 271
272 private bool m_RestrictPushing = false; 272 private bool m_RestrictPushing = false;
273 273
274 public bool RestrictPushing 274 public bool RestrictPushing
275 { 275 {
276 get { return m_RestrictPushing; } 276 get { return m_RestrictPushing; }
@@ -278,7 +278,7 @@ namespace OpenSim.Framework
278 } 278 }
279 279
280 private bool m_AllowLandResell = true; 280 private bool m_AllowLandResell = true;
281 281
282 public bool AllowLandResell 282 public bool AllowLandResell
283 { 283 {
284 get { return m_AllowLandResell; } 284 get { return m_AllowLandResell; }
@@ -286,7 +286,7 @@ namespace OpenSim.Framework
286 } 286 }
287 287
288 private bool m_AllowLandJoinDivide = true; 288 private bool m_AllowLandJoinDivide = true;
289 289
290 public bool AllowLandJoinDivide 290 public bool AllowLandJoinDivide
291 { 291 {
292 get { return m_AllowLandJoinDivide; } 292 get { return m_AllowLandJoinDivide; }
@@ -294,7 +294,7 @@ namespace OpenSim.Framework
294 } 294 }
295 295
296 private bool m_BlockShowInSearch = false; 296 private bool m_BlockShowInSearch = false;
297 297
298 public bool BlockShowInSearch 298 public bool BlockShowInSearch
299 { 299 {
300 get { return m_BlockShowInSearch; } 300 get { return m_BlockShowInSearch; }
@@ -302,7 +302,7 @@ namespace OpenSim.Framework
302 } 302 }
303 303
304 private int m_AgentLimit = 40; 304 private int m_AgentLimit = 40;
305 305
306 public int AgentLimit 306 public int AgentLimit
307 { 307 {
308 get { return m_AgentLimit; } 308 get { return m_AgentLimit; }
@@ -310,7 +310,7 @@ namespace OpenSim.Framework
310 } 310 }
311 311
312 private double m_ObjectBonus = 1.0; 312 private double m_ObjectBonus = 1.0;
313 313
314 public double ObjectBonus 314 public double ObjectBonus
315 { 315 {
316 get { return m_ObjectBonus; } 316 get { return m_ObjectBonus; }
@@ -318,7 +318,7 @@ namespace OpenSim.Framework
318 } 318 }
319 319
320 private int m_Maturity = 1; 320 private int m_Maturity = 1;
321 321
322 public int Maturity 322 public int Maturity
323 { 323 {
324 get { return m_Maturity; } 324 get { return m_Maturity; }
@@ -326,7 +326,7 @@ namespace OpenSim.Framework
326 } 326 }
327 327
328 private bool m_DisableScripts = false; 328 private bool m_DisableScripts = false;
329 329
330 public bool DisableScripts 330 public bool DisableScripts
331 { 331 {
332 get { return m_DisableScripts; } 332 get { return m_DisableScripts; }
@@ -334,7 +334,7 @@ namespace OpenSim.Framework
334 } 334 }
335 335
336 private bool m_DisableCollisions = false; 336 private bool m_DisableCollisions = false;
337 337
338 public bool DisableCollisions 338 public bool DisableCollisions
339 { 339 {
340 get { return m_DisableCollisions; } 340 get { return m_DisableCollisions; }
@@ -342,7 +342,7 @@ namespace OpenSim.Framework
342 } 342 }
343 343
344 private bool m_DisablePhysics = false; 344 private bool m_DisablePhysics = false;
345 345
346 public bool DisablePhysics 346 public bool DisablePhysics
347 { 347 {
348 get { return m_DisablePhysics; } 348 get { return m_DisablePhysics; }
@@ -350,7 +350,7 @@ namespace OpenSim.Framework
350 } 350 }
351 351
352 private LLUUID m_TerrainTexture1 = LLUUID.Zero; 352 private LLUUID m_TerrainTexture1 = LLUUID.Zero;
353 353
354 public LLUUID TerrainTexture1 354 public LLUUID TerrainTexture1
355 { 355 {
356 get { return m_TerrainTexture1; } 356 get { return m_TerrainTexture1; }
@@ -358,7 +358,7 @@ namespace OpenSim.Framework
358 } 358 }
359 359
360 private LLUUID m_TerrainTexture2 = LLUUID.Zero; 360 private LLUUID m_TerrainTexture2 = LLUUID.Zero;
361 361
362 public LLUUID TerrainTexture2 362 public LLUUID TerrainTexture2
363 { 363 {
364 get { return m_TerrainTexture2; } 364 get { return m_TerrainTexture2; }
@@ -366,7 +366,7 @@ namespace OpenSim.Framework
366 } 366 }
367 367
368 private LLUUID m_TerrainTexture3 = LLUUID.Zero; 368 private LLUUID m_TerrainTexture3 = LLUUID.Zero;
369 369
370 public LLUUID TerrainTexture3 370 public LLUUID TerrainTexture3
371 { 371 {
372 get { return m_TerrainTexture3; } 372 get { return m_TerrainTexture3; }
@@ -374,7 +374,7 @@ namespace OpenSim.Framework
374 } 374 }
375 375
376 private LLUUID m_TerrainTexture4 = LLUUID.Zero; 376 private LLUUID m_TerrainTexture4 = LLUUID.Zero;
377 377
378 public LLUUID TerrainTexture4 378 public LLUUID TerrainTexture4
379 { 379 {
380 get { return m_TerrainTexture4; } 380 get { return m_TerrainTexture4; }
@@ -382,7 +382,7 @@ namespace OpenSim.Framework
382 } 382 }
383 383
384 private double m_Elevation1NW = 10; 384 private double m_Elevation1NW = 10;
385 385
386 public double Elevation1NW 386 public double Elevation1NW
387 { 387 {
388 get { return m_Elevation1NW; } 388 get { return m_Elevation1NW; }
@@ -390,7 +390,7 @@ namespace OpenSim.Framework
390 } 390 }
391 391
392 private double m_Elevation2NW = 60; 392 private double m_Elevation2NW = 60;
393 393
394 public double Elevation2NW 394 public double Elevation2NW
395 { 395 {
396 get { return m_Elevation2NW; } 396 get { return m_Elevation2NW; }
@@ -398,7 +398,7 @@ namespace OpenSim.Framework
398 } 398 }
399 399
400 private double m_Elevation1NE = 10; 400 private double m_Elevation1NE = 10;
401 401
402 public double Elevation1NE 402 public double Elevation1NE
403 { 403 {
404 get { return m_Elevation1NE; } 404 get { return m_Elevation1NE; }
@@ -406,7 +406,7 @@ namespace OpenSim.Framework
406 } 406 }
407 407
408 private double m_Elevation2NE = 60; 408 private double m_Elevation2NE = 60;
409 409
410 public double Elevation2NE 410 public double Elevation2NE
411 { 411 {
412 get { return m_Elevation2NE; } 412 get { return m_Elevation2NE; }
@@ -414,7 +414,7 @@ namespace OpenSim.Framework
414 } 414 }
415 415
416 private double m_Elevation1SE = 10; 416 private double m_Elevation1SE = 10;
417 417
418 public double Elevation1SE 418 public double Elevation1SE
419 { 419 {
420 get { return m_Elevation1SE; } 420 get { return m_Elevation1SE; }
@@ -422,7 +422,7 @@ namespace OpenSim.Framework
422 } 422 }
423 423
424 private double m_Elevation2SE = 60; 424 private double m_Elevation2SE = 60;
425 425
426 public double Elevation2SE 426 public double Elevation2SE
427 { 427 {
428 get { return m_Elevation2SE; } 428 get { return m_Elevation2SE; }
@@ -430,7 +430,7 @@ namespace OpenSim.Framework
430 } 430 }
431 431
432 private double m_Elevation1SW = 10; 432 private double m_Elevation1SW = 10;
433 433
434 public double Elevation1SW 434 public double Elevation1SW
435 { 435 {
436 get { return m_Elevation1SW; } 436 get { return m_Elevation1SW; }
@@ -438,7 +438,7 @@ namespace OpenSim.Framework
438 } 438 }
439 439
440 private double m_Elevation2SW = 60; 440 private double m_Elevation2SW = 60;
441 441
442 public double Elevation2SW 442 public double Elevation2SW
443 { 443 {
444 get { return m_Elevation2SW; } 444 get { return m_Elevation2SW; }
@@ -446,7 +446,7 @@ namespace OpenSim.Framework
446 } 446 }
447 447
448 private double m_WaterHeight = 20; 448 private double m_WaterHeight = 20;
449 449
450 public double WaterHeight 450 public double WaterHeight
451 { 451 {
452 get { return m_WaterHeight; } 452 get { return m_WaterHeight; }
@@ -454,7 +454,7 @@ namespace OpenSim.Framework
454 } 454 }
455 455
456 private double m_TerrainRaiseLimit = 100; 456 private double m_TerrainRaiseLimit = 100;
457 457
458 public double TerrainRaiseLimit 458 public double TerrainRaiseLimit
459 { 459 {
460 get { return m_TerrainRaiseLimit; } 460 get { return m_TerrainRaiseLimit; }
@@ -462,7 +462,7 @@ namespace OpenSim.Framework
462 } 462 }
463 463
464 private double m_TerrainLowerLimit = -100; 464 private double m_TerrainLowerLimit = -100;
465 465
466 public double TerrainLowerLimit 466 public double TerrainLowerLimit
467 { 467 {
468 get { return m_TerrainLowerLimit; } 468 get { return m_TerrainLowerLimit; }
@@ -470,7 +470,7 @@ namespace OpenSim.Framework
470 } 470 }
471 471
472 private bool m_UseEstateSun = true; 472 private bool m_UseEstateSun = true;
473 473
474 public bool UseEstateSun 474 public bool UseEstateSun
475 { 475 {
476 get { return m_UseEstateSun; } 476 get { return m_UseEstateSun; }
@@ -478,7 +478,7 @@ namespace OpenSim.Framework
478 } 478 }
479 479
480 private bool m_Sandbox = false; 480 private bool m_Sandbox = false;
481 481
482 public bool Sandbox 482 public bool Sandbox
483 { 483 {
484 get { return m_Sandbox; } 484 get { return m_Sandbox; }
@@ -502,7 +502,7 @@ namespace OpenSim.Framework
502 } 502 }
503 503
504 private bool m_FixedSun = false; 504 private bool m_FixedSun = false;
505 505
506 public bool FixedSun 506 public bool FixedSun
507 { 507 {
508 get { return m_FixedSun; } 508 get { return m_FixedSun; }
@@ -510,7 +510,7 @@ namespace OpenSim.Framework
510 } 510 }
511 511
512 private double m_SunPosition = 0.0; 512 private double m_SunPosition = 0.0;
513 513
514 public double SunPosition 514 public double SunPosition
515 { 515 {
516 get { return m_SunPosition; } 516 get { return m_SunPosition; }
@@ -518,7 +518,7 @@ namespace OpenSim.Framework
518 } 518 }
519 519
520 private LLUUID m_Covenant = LLUUID.Zero; 520 private LLUUID m_Covenant = LLUUID.Zero;
521 521
522 public LLUUID Covenant 522 public LLUUID Covenant
523 { 523 {
524 get { return m_Covenant; } 524 get { return m_Covenant; }