aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs
diff options
context:
space:
mode:
authorTeravus Ovares2009-07-17 07:28:09 +0000
committerTeravus Ovares2009-07-17 07:28:09 +0000
commitf74622c65fe8934d5f3b69975e8dba24d02985fe (patch)
treeff0bd8a26de159686987b7d57820b614429e5afa /OpenSim/Framework/RegionInfoForEstateMenuArgs.cs
parentRevert the nonessential part of r10033 to restore sanity to trampolines (diff)
downloadopensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.zip
opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.gz
opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.bz2
opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.xz
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
* Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
Diffstat (limited to 'OpenSim/Framework/RegionInfoForEstateMenuArgs.cs')
0 files changed, 0 insertions, 0 deletions