aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/RegionInfo.cs
diff options
context:
space:
mode:
authorMelanie2011-07-22 12:36:05 +0100
committerMelanie2011-07-22 12:36:49 +0100
commit0e52010c0eafff64207649d3f53ccf734a072e88 (patch)
treed6eb0456b7e23317d6e3cc0e5f4b3d759ae259d1 /OpenSim/Framework/RegionInfo.cs
parentTidy up a superfluous AddPrimShape override in PhysicsScene (diff)
downloadopensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.zip
opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.gz
opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.bz2
opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.xz
Thank you, Michelle Argus, for a patch that adds reading the agent limit
from XML properly.
Diffstat (limited to 'OpenSim/Framework/RegionInfo.cs')
-rw-r--r--OpenSim/Framework/RegionInfo.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 17184d6..04cfa93 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -769,7 +769,10 @@ namespace OpenSim.Framework
769 "Clamp prims to max size", "false", true); 769 "Clamp prims to max size", "false", true);
770 770
771 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, 771 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
772 "Max objects this sim will hold", "0", true); 772 "Max objects this sim will hold", "15000", true);
773
774 configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
775 "Max avatars this sim will hold", "100", true);
773 776
774 configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, 777 configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
775 "Max agents this sim will hold", "0", true); 778 "Max agents this sim will hold", "0", true);