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authorTeravus Ovares2007-12-10 00:46:56 +0000
committerTeravus Ovares2007-12-10 00:46:56 +0000
commite595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch)
tree3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Framework/RegionInfo.cs
parentAdded a call to m_host.SendFullUpdateToAllClients(). (diff)
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to 'OpenSim/Framework/RegionInfo.cs')
-rw-r--r--OpenSim/Framework/RegionInfo.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 770107f..ac040c5 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -186,6 +186,7 @@ namespace OpenSim.Framework
186 186
187 public string DataStore = ""; 187 public string DataStore = "";
188 public bool isSandbox = false; 188 public bool isSandbox = false;
189 public bool commFailTF = false;
189 190
190 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero; 191 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero;
191 public string MasterAvatarFirstName = ""; 192 public string MasterAvatarFirstName = "";