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author | lbsa71 | 2008-07-08 11:25:18 +0000 |
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committer | lbsa71 | 2008-07-08 11:25:18 +0000 |
commit | d9b802bb26ee659a68270ac05ea0406389afc883 (patch) | |
tree | 54a53c343d14e15a6236a0c36daa228f07ae57b6 /OpenSim/Framework/RegionHandshakeArgs.cs | |
parent | RegionInfo.configMember can be null for dynamically created regions (diff) | |
download | opensim-SC_OLD-d9b802bb26ee659a68270ac05ea0406389afc883.zip opensim-SC_OLD-d9b802bb26ee659a68270ac05ea0406389afc883.tar.gz opensim-SC_OLD-d9b802bb26ee659a68270ac05ea0406389afc883.tar.bz2 opensim-SC_OLD-d9b802bb26ee659a68270ac05ea0406389afc883.tar.xz |
* Split out various classes from IClientAPI into their own files, in accordance with code standards
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionHandshakeArgs.cs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs new file mode 100644 index 0000000..e618d3c --- /dev/null +++ b/OpenSim/Framework/RegionHandshakeArgs.cs | |||
@@ -0,0 +1,32 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | |||
4 | namespace OpenSim.Framework | ||
5 | { | ||
6 | public class RegionHandshakeArgs : EventArgs | ||
7 | { | ||
8 | public bool isEstateManager; | ||
9 | public float billableFactor; | ||
10 | public float terrainHeightRange0; | ||
11 | public float terrainHeightRange1; | ||
12 | public float terrainHeightRange2; | ||
13 | public float terrainHeightRange3; | ||
14 | public float terrainStartHeight0; | ||
15 | public float terrainStartHeight1; | ||
16 | public float terrainStartHeight2; | ||
17 | public float terrainStartHeight3; | ||
18 | public byte simAccess; | ||
19 | public float waterHeight; | ||
20 | public uint regionFlags; | ||
21 | public string regionName; | ||
22 | public LLUUID SimOwner; | ||
23 | public LLUUID terrainBase0; | ||
24 | public LLUUID terrainBase1; | ||
25 | public LLUUID terrainBase2; | ||
26 | public LLUUID terrainBase3; | ||
27 | public LLUUID terrainDetail0; | ||
28 | public LLUUID terrainDetail1; | ||
29 | public LLUUID terrainDetail2; | ||
30 | public LLUUID terrainDetail3; | ||
31 | } | ||
32 | } \ No newline at end of file | ||