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author | Justin Clark-Casey (justincc) | 2014-09-09 18:14:56 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:18:37 +0000 |
commit | 859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58 (patch) | |
tree | 93cf2e0e2c8b9c5c13e30f142420db73a2b780a3 /OpenSim/Framework/PriorityQueue.cs | |
parent | Temporary hack to disable av to av collisions in bulletsim. (diff) | |
download | opensim-SC_OLD-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.zip opensim-SC_OLD-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.gz opensim-SC_OLD-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.bz2 opensim-SC_OLD-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.xz |
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
Diffstat (limited to 'OpenSim/Framework/PriorityQueue.cs')
0 files changed, 0 insertions, 0 deletions