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authorJustin Clark-Casey (justincc)2011-07-09 00:42:48 +0100
committerJustin Clark-Casey (justincc)2011-07-09 00:42:48 +0100
commitd79c6c8820e7219afa3f01a0910a794bcdbb307d (patch)
treeaa8e5f42e6f96a22c58b72c725a7ed31dc628554 /OpenSim/Framework/PrimitiveBaseShape.cs
parentminor: code tidy and inserted log lines for future use. (diff)
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Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 8489ad8..d873071 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -378,7 +378,7 @@ namespace OpenSim.Framework
378 _pathEnd = Primitive.PackEndCut(end); 378 _pathEnd = Primitive.PackEndCut(end);
379 } 379 }
380 380
381 public void SetSculptData(byte sculptType, UUID SculptTextureUUID) 381 public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
382 { 382 {
383 _sculptType = sculptType; 383 _sculptType = sculptType;
384 _sculptTexture = SculptTextureUUID; 384 _sculptTexture = SculptTextureUUID;