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author | Teravus Ovares | 2009-02-08 18:05:12 +0000 |
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committer | Teravus Ovares | 2009-02-08 18:05:12 +0000 |
commit | d85fce99f4b524598997a73caff6542a5709787a (patch) | |
tree | cfd05658959038b9399480a12ede68e362778c9e /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | * Some minor cleanup (diff) | |
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* Once again, fixing linked prim collisions by putting AbsolutePosition = AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene.
* Fixes mantis #3108
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