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author | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
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committer | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
commit | d0123a796b0066a50914c6fae5d86550dcf58636 (patch) | |
tree | 5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff) | |
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
0 files changed, 0 insertions, 0 deletions