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author | Homer Horwitz | 2008-12-19 21:06:07 +0000 |
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committer | Homer Horwitz | 2008-12-19 21:06:07 +0000 |
commit | 11d04562463764e3e5562794c79ba6ac63e3a473 (patch) | |
tree | e4a80398ab62181125ddf767742f61989ce7c6a7 /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | * refactor: move sound trigger from scene into sepearate SoundModule (diff) | |
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- Set acceleration and rotational velocity to 0, too
- Pull it up a bit, so the physics is notified of it, too,
before being switched off.
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
0 files changed, 0 insertions, 0 deletions