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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Framework/PrimitiveBaseShape.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs22
1 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 4c36819..c8a5376 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Framework
105 private ushort _profileHollow; 105 private ushort _profileHollow;
106 private Vector3 _scale; 106 private Vector3 _scale;
107 private byte _state; 107 private byte _state;
108 private byte _lastattach;
108 private ProfileShape _profileShape; 109 private ProfileShape _profileShape;
109 private HollowShape _hollowShape; 110 private HollowShape _hollowShape;
110 111
@@ -207,6 +208,7 @@ namespace OpenSim.Framework
207 PCode = (byte)prim.PrimData.PCode; 208 PCode = (byte)prim.PrimData.PCode;
208 209
209 State = prim.PrimData.State; 210 State = prim.PrimData.State;
211 LastAttachPoint = prim.PrimData.State;
210 PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin); 212 PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
211 PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd); 213 PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
212 PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX); 214 PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
@@ -583,6 +585,15 @@ namespace OpenSim.Framework
583 } 585 }
584 } 586 }
585 587
588 public byte LastAttachPoint {
589 get {
590 return _lastattach;
591 }
592 set {
593 _lastattach = value;
594 }
595 }
596
586 public ProfileShape ProfileShape { 597 public ProfileShape ProfileShape {
587 get { 598 get {
588 return _profileShape; 599 return _profileShape;
@@ -622,6 +633,8 @@ namespace OpenSim.Framework
622 } 633 }
623 } 634 }
624 635
636 // This is only used at runtime. For sculpties this holds the texture data, and for meshes
637 // the mesh data.
625 public byte[] SculptData 638 public byte[] SculptData
626 { 639 {
627 get 640 get
@@ -1147,14 +1160,13 @@ namespace OpenSim.Framework
1147 1160
1148 public void ReadSculptData(byte[] data, int pos) 1161 public void ReadSculptData(byte[] data, int pos)
1149 { 1162 {
1150 byte[] SculptTextureUUID = new byte[16]; 1163 UUID SculptUUID;
1151 UUID SculptUUID = UUID.Zero; 1164 byte SculptTypel;
1152 byte SculptTypel = data[16+pos];
1153 1165
1154 if (data.Length+pos >= 17) 1166 if (data.Length-pos >= 17)
1155 { 1167 {
1156 _sculptEntry = true; 1168 _sculptEntry = true;
1157 SculptTextureUUID = new byte[16]; 1169 byte[] SculptTextureUUID = new byte[16];
1158 SculptTypel = data[16 + pos]; 1170 SculptTypel = data[16 + pos];
1159 Array.Copy(data, pos, SculptTextureUUID,0, 16); 1171 Array.Copy(data, pos, SculptTextureUUID,0, 16);
1160 SculptUUID = new UUID(SculptTextureUUID, 0); 1172 SculptUUID = new UUID(SculptTextureUUID, 0);