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authorOren Hurvitz2013-01-22 08:49:36 +0200
committerJustin Clark-Casey (justincc)2013-01-25 04:03:20 +0000
commitfdec05a15ef126f344c03427e9ef264b4248646b (patch)
treecf3f1813727d0700fb342ebe11b63c70b5692e7a /OpenSim/Framework/PrimitiveBaseShape.cs
parentChanged DAMap to be the container of "data stores", which are OSDMaps. Store ... (diff)
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Stopped storing dynamic attributes in the PrimShape
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 775412b..4c36819 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -82,11 +82,6 @@ namespace OpenSim.Framework
82 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 82 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
83 83
84 private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes(); 84 private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
85
86 /// <summary>
87 /// Dynamic attributes can be created and deleted as required.
88 /// </summary>
89 public DAMap DynAttrs { get; set; }
90 85
91 private byte[] m_textureEntry; 86 private byte[] m_textureEntry;
92 87
@@ -199,7 +194,6 @@ namespace OpenSim.Framework
199 { 194 {
200 PCode = (byte)PCodeEnum.Primitive; 195 PCode = (byte)PCodeEnum.Primitive;
201 m_textureEntry = DEFAULT_TEXTURE; 196 m_textureEntry = DEFAULT_TEXTURE;
202 DynAttrs = new DAMap();
203 } 197 }
204 198
205 /// <summary> 199 /// <summary>
@@ -211,7 +205,6 @@ namespace OpenSim.Framework
211// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID); 205// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
212 206
213 PCode = (byte)prim.PrimData.PCode; 207 PCode = (byte)prim.PrimData.PCode;
214 DynAttrs = new DAMap();
215 208
216 State = prim.PrimData.State; 209 State = prim.PrimData.State;
217 PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin); 210 PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);