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author | Melanie Thielker | 2008-11-19 06:15:21 +0000 |
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committer | Melanie Thielker | 2008-11-19 06:15:21 +0000 |
commit | 3234472d6203671a492a73042a0b56d6301903e0 (patch) | |
tree | 2d4c6ef2b21ee24d315e27564b5426cdfe77e9b3 /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | Ensure that the physics representation of a deleted object is also removed (diff) | |
download | opensim-SC_OLD-3234472d6203671a492a73042a0b56d6301903e0.zip opensim-SC_OLD-3234472d6203671a492a73042a0b56d6301903e0.tar.gz opensim-SC_OLD-3234472d6203671a492a73042a0b56d6301903e0.tar.bz2 opensim-SC_OLD-3234472d6203671a492a73042a0b56d6301903e0.tar.xz |
Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index adb55aa..cd50e9e 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -874,7 +874,7 @@ namespace OpenSim.Framework | |||
874 | 874 | ||
875 | for (int k = 0; k < extraParamCount; k++) | 875 | for (int k = 0; k < extraParamCount; k++) |
876 | { | 876 | { |
877 | ushort epType = Utils.BytesToUInt16(data, i); | 877 | ushort epType = Helpers.BytesToUInt16(data, i); |
878 | 878 | ||
879 | i += 2; | 879 | i += 2; |
880 | // uint paramLength = Helpers.BytesToUIntBig(data, i); | 880 | // uint paramLength = Helpers.BytesToUIntBig(data, i); |
@@ -1014,9 +1014,9 @@ namespace OpenSim.Framework | |||
1014 | _lightColorG = lColor.G; | 1014 | _lightColorG = lColor.G; |
1015 | _lightColorB = lColor.B; | 1015 | _lightColorB = lColor.B; |
1016 | 1016 | ||
1017 | _lightRadius = Utils.BytesToFloat(data, pos + 4); | 1017 | _lightRadius = Helpers.BytesToFloat(data, pos + 4); |
1018 | _lightCutoff = Utils.BytesToFloat(data, pos + 8); | 1018 | _lightCutoff = Helpers.BytesToFloat(data, pos + 8); |
1019 | _lightFalloff = Utils.BytesToFloat(data, pos + 12); | 1019 | _lightFalloff = Helpers.BytesToFloat(data, pos + 12); |
1020 | } | 1020 | } |
1021 | else | 1021 | else |
1022 | { | 1022 | { |
@@ -1040,9 +1040,9 @@ namespace OpenSim.Framework | |||
1040 | Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity); | 1040 | Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity); |
1041 | 1041 | ||
1042 | tmpColor.GetBytes().CopyTo(data, 0); | 1042 | tmpColor.GetBytes().CopyTo(data, 0); |
1043 | Utils.FloatToBytes(_lightRadius).CopyTo(data, 4); | 1043 | Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4); |
1044 | Utils.FloatToBytes(_lightCutoff).CopyTo(data, 8); | 1044 | Helpers.FloatToBytes(_lightCutoff).CopyTo(data, 8); |
1045 | Utils.FloatToBytes(_lightFalloff).CopyTo(data, 12); | 1045 | Helpers.FloatToBytes(_lightFalloff).CopyTo(data, 12); |
1046 | 1046 | ||
1047 | return data; | 1047 | return data; |
1048 | } | 1048 | } |