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author | Dan Lake | 2012-02-17 13:43:14 -0800 |
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committer | Dan Lake | 2012-02-17 13:45:45 -0800 |
commit | 784263f5e334aeda15effee599efc8bf546aa010 (patch) | |
tree | f8a42eeb59461af845479f88a50f36335b2dba56 /OpenSim/Framework/ParcelMediaCommandEnum.cs | |
parent | Refactor appearance saving for NPC to use AvatarFactoryModule interface. (diff) | |
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Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
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