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authorJohn Hurliman2009-10-18 03:15:36 -0700
committerJohn Hurliman2009-10-18 03:15:36 -0700
commit1dbbf6edb6c913697ac3248ef5b74c943a7a9c23 (patch)
tree7a98fc3e6821358c228264bc07b769c9c58e1d30 /OpenSim/Framework/Parallel.cs
parentZero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod... (diff)
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* Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
* Reduce the scope of the locks when processing the update queues * Reuse the ImprovedTerseObjectUpdate.RegionData block
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