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authorMelanie Thielker2008-09-08 02:40:20 +0000
committerMelanie Thielker2008-09-08 02:40:20 +0000
commit490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch)
tree0bd15a47dea6d2dea470d50779603970a0493fd9 /OpenSim/Framework/PacketPool.cs
parentImplement llEjectFromLand. (diff)
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Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to 'OpenSim/Framework/PacketPool.cs')
-rw-r--r--OpenSim/Framework/PacketPool.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/PacketPool.cs b/OpenSim/Framework/PacketPool.cs
index 07a2f3a..e6c519e 100644
--- a/OpenSim/Framework/PacketPool.cs
+++ b/OpenSim/Framework/PacketPool.cs
@@ -111,6 +111,10 @@ namespace OpenSim.Framework
111 { 111 {
112 PacketType type = GetType(bytes); 112 PacketType type = GetType(bytes);
113 113
114 int z;
115 for (z = 0 ; z < zeroBuffer.Length ; z++)
116 zeroBuffer[z] = (byte)0;
117
114 int i = 0; 118 int i = 0;
115 Packet packet = GetPacket(type); 119 Packet packet = GetPacket(type);
116 packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); 120 packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);