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author | Adam Frisby | 2008-11-08 20:52:48 +0000 |
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committer | Adam Frisby | 2008-11-08 20:52:48 +0000 |
commit | fb2a1a6b7cc65352644921bc7c7b7745ca7d2560 (patch) | |
tree | 40de926d545c113c8bb8af2c992b15506277c4d8 /OpenSim/Framework/MapItemReplyStruct.cs | |
parent | * "Fixed" a NRE with the new script engine Tedd committed (diff) | |
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* Fixed a major memory leak in packet processing - PacketQueue.Close is never called, causing the PacketQueue for dead clients to be preserved (including it's contents).
* This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes.
Diffstat (limited to 'OpenSim/Framework/MapItemReplyStruct.cs')
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