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author | Justin Clarke Casey | 2008-09-12 00:45:24 +0000 |
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committer | Justin Clarke Casey | 2008-09-12 00:45:24 +0000 |
commit | 90ec9c46d5eaa6018f2bad09b188e07836ceef43 (patch) | |
tree | 4a2b89bf107257ed2b933afa14863398f7cddccb /OpenSim/Framework/MapBlockData.cs | |
parent | * minor: various doc and tidy up, logging increase to make it clearer which p... (diff) | |
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* Move the ResetChildPrimPhysics() calls to after physics have been applied to the parts rather than after each individual part
* From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of
bounds on startup) less of a problem.
* However, if I've been bad please revert this patch
Diffstat (limited to 'OpenSim/Framework/MapBlockData.cs')
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